// Use this for initialization
    void Start()
    {
        mainManager             = GameObject.Find("MainManager").GetComponent <MainManager>();
        systemManager           = GameObject.Find("SystemManager").GetComponent <SystemManager>();
        screenNavigationManager = GameObject.Find("ScreenNavigationManager").GetComponent <ScreenNavigationManager>();

        aurora = GameObject.Find("Aurora").GetComponent <Aurora>();

        theBall   = GameObject.Find("TheBall").GetComponent <Ball>();
        theRacket = GameObject.Find("TheRacket").GetComponent <Racket>();

        audioSource = GetComponent <AudioSource>();
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        mainManager             = GameObject.Find("MainManager").GetComponent <MainManager>();
        signalManager           = GameObject.Find("SignalManager").GetComponent <SignalManager>();
        screenNavigationManager = GameObject.Find("ScreenNavigationManager").GetComponent <ScreenNavigationManager>();

        spriteRenderer = GetComponent <SpriteRenderer>();
        rigidbody2D    = GetComponent <Rigidbody2D>();
        audioSources   = GetComponents <AudioSource>();

        for (int i = 0; i < 10; i++)
        {
            spriteRenderersAfterimage[i] = gameObjectsAfterimage[i].GetComponent <SpriteRenderer>();
        }
    }