// Use this for initialization void Start() { mainManager = GameObject.Find("MainManager").GetComponent <MainManager>(); systemManager = GameObject.Find("SystemManager").GetComponent <SystemManager>(); screenNavigationManager = GameObject.Find("ScreenNavigationManager").GetComponent <ScreenNavigationManager>(); aurora = GameObject.Find("Aurora").GetComponent <Aurora>(); theBall = GameObject.Find("TheBall").GetComponent <Ball>(); theRacket = GameObject.Find("TheRacket").GetComponent <Racket>(); audioSource = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { mainManager = GameObject.Find("MainManager").GetComponent <MainManager>(); signalManager = GameObject.Find("SignalManager").GetComponent <SignalManager>(); screenNavigationManager = GameObject.Find("ScreenNavigationManager").GetComponent <ScreenNavigationManager>(); spriteRenderer = GetComponent <SpriteRenderer>(); rigidbody2D = GetComponent <Rigidbody2D>(); audioSources = GetComponents <AudioSource>(); for (int i = 0; i < 10; i++) { spriteRenderersAfterimage[i] = gameObjectsAfterimage[i].GetComponent <SpriteRenderer>(); } }