protected override void OnUpdate()
        {
            base.OnUpdate();

            var pos = _screenInfo.GetWordPosToScreen(Target);

            _rect.localPosition = pos;
        }
        protected override void OnStart()
        {
            base.OnStart();

            _screenInfo = _bootstrap.GetModel(ModelTypes.Screen) as ScreenInfo;

            _rect = gameObject.GetComponent <RectTransform>();

            _rect.anchorMax = new Vector2(0.5f, 0.5f);
            _rect.anchorMin = new Vector2(0.5f, 0.5f);

            var pos = _screenInfo.GetWordPosToScreen(Target);

            _rect.localPosition = pos;
        }