protected override void OnUpdate() { base.OnUpdate(); transform.position = _screen.FillPos; _image.fillAmount = _screen.ClickTimeLapse / _screen.ClickDelay; if (LookToCamera) { transform.LookAt(_screen.GetCamera().transform.position); } }
protected override void OnUpdate() { base.OnUpdate(); transform.position = _screen.FillPos; _image.fillAmount = _screen.ClickTimeLapse / _screen.ClickDelay; if (LookToCamera) { transform.LookAt(_screen.GetCamera().transform.position); } }