示例#1
0
 void Awake()
 {
     deathanim = GetComponent<Animator> ();
     playerMovement = GetComponent<PlayerMovement> ();;
     hash = GameObject.FindWithTag (Tags.GameController).GetComponent<HashIDs> ();
     screenFadeInOut = GameObject.FindWithTag (Tags.Fader).GetComponent<ScreenFadeInOut> ();
     lastPlayerSighting = GameObject.FindWithTag (Tags.GameController).GetComponent<LastPlayerSight> ();
 }
示例#2
0
 void Awake()
 {
     anim = GetComponent<Animator>();
     playerMovement = GetComponent<PlayerMovement>();
     hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>();
     fade = GameObject.FindGameObjectWithTag(Tags.fader).GetComponent<ScreenFadeInOut>();
     lastSighting = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<LastPlayerSighting>();
 }
示例#3
0
 private void Awake()
 {
     audio              = GetComponent <AudioSource>();
     anim               = GetComponent <Animator>();
     playerMoveMent     = GetComponent <PlayerMovement>();
     hash               = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashIDs>();
     screenFadeInOut    = GameObject.FindGameObjectWithTag(Tags.fader).GetComponent <ScreenFadeInOut>();
     lastPlayerSighting = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <LastPlayerSighting>();
 }
示例#4
0
 void Awake()
 {
     player = GameObject.FindGameObjectWithTag(Tags.player);
     playerAnim = player.GetComponent<Animator>();
     hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>();
     camMovement = Camera.main.gameObject.GetComponent<CameraMovement>();
     fade = GameObject.FindGameObjectWithTag(Tags.fader).GetComponent<ScreenFadeInOut>();
     liftDoorsTracking = GetComponent<LiftDoorsTracking>();
 }
示例#5
0
    private float timer;                                        // Timer to determine when the lift moves and when the level ends.


    void Awake()
    {
        // Setting up references.
        player            = GameObject.FindGameObjectWithTag(DoneTags.player);
        playerAnim        = player.GetComponent <Animator>();
        hash              = GameObject.FindGameObjectWithTag(DoneTags.gameController).GetComponent <DoneHashIDs>();
        camMovement       = Camera.main.gameObject.GetComponent <DoneCameraMovement>();
        sceneFadeInOut    = GameObject.FindGameObjectWithTag(DoneTags.fader).GetComponent <ScreenFadeInOut>();
        liftDoorsTracking = GetComponent <DoneLiftDoorsTracking>();
    }
	void Awake (){

		anim = GetComponent<Animator>();
		
		hash = GameObject.FindWithTag (Tags.gameController).GetComponent<HashIDs>();

		playerMovement = GetComponent<PlayerMovement>();

		gameController = GameObject.FindWithTag (Tags.gameController).GetComponent<LastPlayerSighting>();

		sceneFadeInOut = GameObject.FindWithTag (Tags.fader).GetComponent<ScreenFadeInOut>();;
	}
示例#7
0
    // Use this for initialization
    void Start()
    {
        drone           = controlDrone.GetComponent <Drone>();
        fader           = GameObject.Find("ScreenFadeCanvas");
        faderScript     = fader.GetComponent <ScreenFadeInOut> ();
        gravityDisplay  = gravityButton.GetComponent <DisplayButton> ();
        rotationDisplay = rotationButton.GetComponent <DisplayButton> ();
        slider          = forceSlider.GetComponent <Slider> ();
        slider.maxValue = drone.maxForce;
        slider.minValue = drone.minForce;

        spawnPoints = FindObjectsOfType <SpawnPoint>();

        pauseMenuController = pauseMenu.GetComponent <PauseMenuController>();
    }
示例#8
0
 void Awake()
 {
     screen_fader = GameObject.Find("ScreenFader").GetComponent <ScreenFadeInOut>();
 }
示例#9
0
 // Use this for initialization
 void Awake()
 {
     screenFadeInOut = GameObject.FindGameObjectWithTag("Fader").GetComponent<ScreenFadeInOut> ();
 }