void Awake() { deathanim = GetComponent<Animator> (); playerMovement = GetComponent<PlayerMovement> ();; hash = GameObject.FindWithTag (Tags.GameController).GetComponent<HashIDs> (); screenFadeInOut = GameObject.FindWithTag (Tags.Fader).GetComponent<ScreenFadeInOut> (); lastPlayerSighting = GameObject.FindWithTag (Tags.GameController).GetComponent<LastPlayerSight> (); }
void Awake() { anim = GetComponent<Animator>(); playerMovement = GetComponent<PlayerMovement>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>(); fade = GameObject.FindGameObjectWithTag(Tags.fader).GetComponent<ScreenFadeInOut>(); lastSighting = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<LastPlayerSighting>(); }
private void Awake() { audio = GetComponent <AudioSource>(); anim = GetComponent <Animator>(); playerMoveMent = GetComponent <PlayerMovement>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <HashIDs>(); screenFadeInOut = GameObject.FindGameObjectWithTag(Tags.fader).GetComponent <ScreenFadeInOut>(); lastPlayerSighting = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent <LastPlayerSighting>(); }
void Awake() { player = GameObject.FindGameObjectWithTag(Tags.player); playerAnim = player.GetComponent<Animator>(); hash = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<HashIds>(); camMovement = Camera.main.gameObject.GetComponent<CameraMovement>(); fade = GameObject.FindGameObjectWithTag(Tags.fader).GetComponent<ScreenFadeInOut>(); liftDoorsTracking = GetComponent<LiftDoorsTracking>(); }
private float timer; // Timer to determine when the lift moves and when the level ends. void Awake() { // Setting up references. player = GameObject.FindGameObjectWithTag(DoneTags.player); playerAnim = player.GetComponent <Animator>(); hash = GameObject.FindGameObjectWithTag(DoneTags.gameController).GetComponent <DoneHashIDs>(); camMovement = Camera.main.gameObject.GetComponent <DoneCameraMovement>(); sceneFadeInOut = GameObject.FindGameObjectWithTag(DoneTags.fader).GetComponent <ScreenFadeInOut>(); liftDoorsTracking = GetComponent <DoneLiftDoorsTracking>(); }
void Awake (){ anim = GetComponent<Animator>(); hash = GameObject.FindWithTag (Tags.gameController).GetComponent<HashIDs>(); playerMovement = GetComponent<PlayerMovement>(); gameController = GameObject.FindWithTag (Tags.gameController).GetComponent<LastPlayerSighting>(); sceneFadeInOut = GameObject.FindWithTag (Tags.fader).GetComponent<ScreenFadeInOut>();; }
// Use this for initialization void Start() { drone = controlDrone.GetComponent <Drone>(); fader = GameObject.Find("ScreenFadeCanvas"); faderScript = fader.GetComponent <ScreenFadeInOut> (); gravityDisplay = gravityButton.GetComponent <DisplayButton> (); rotationDisplay = rotationButton.GetComponent <DisplayButton> (); slider = forceSlider.GetComponent <Slider> (); slider.maxValue = drone.maxForce; slider.minValue = drone.minForce; spawnPoints = FindObjectsOfType <SpawnPoint>(); pauseMenuController = pauseMenu.GetComponent <PauseMenuController>(); }
void Awake() { screen_fader = GameObject.Find("ScreenFader").GetComponent <ScreenFadeInOut>(); }
// Use this for initialization void Awake() { screenFadeInOut = GameObject.FindGameObjectWithTag("Fader").GetComponent<ScreenFadeInOut> (); }