/// <summary> /// Prints a report showing the internal state of the component. /// </summary> private void PrintDebugReport() { ScreenDebugger.PrintFormat(" {0}", currentTime.ToLocalTime().FixTime()); if (location == null) { ScreenDebugger.Print(" No location service"); } else if (!location.HasCoord) { ScreenDebugger.Print(" No location yet"); } if (compass == null) { ScreenDebugger.Print(" No compass service"); } else if (!compass.HasHeading) { ScreenDebugger.Print(" No compass heading yet"); } if (CanCalculateCurrentLocalPosition) { ScreenDebugger.PrintFormat(" Azimuth {0}, Altitude {1}", orientation.AzimuthDegrees.Label(UnitOfMeasure.Degrees, 3), orientation.AltitudeDegrees.Label(UnitOfMeasure.Degrees, 3)); } }
/// <summary> /// Prints a report to the screen that reveals the internal state of the component. /// </summary> private void PrintDebugReport() { if (torques == null) { ScreenDebugger.Print("Torque sampling hasn't started yet."); } else { ScreenDebugger.PrintFormat("Torqued {3} = |{0}| >{1}< {2}", torques.Mean.Label(UnitOfMeasure.Degrees, 3), torques.StandardDeviation.Label(UnitOfMeasure.Degrees), TorqueK, HasTorqued); } if (accelerations == null) { ScreenDebugger.Print("Acceleration sampling hasn't started yet."); } else { ScreenDebugger.PrintFormat("Acceled {3} = |{0}| >{1}< {2}", accelerations.Mean.Label(UnitOfMeasure.Degrees, 3), accelerations.StandardDeviation.Label(UnitOfMeasure.Degrees), ForceK, HasAccelerated); ScreenDebugger.PrintFormat("F{0} L{1} m{2} M{3} _|_{4} |{5}| >{6}< {7}", accelerations.Mean, accelerations.StandardDeviation, ForceK); } ScreenDebugger.PrintFormat("Acceled {0} || Torqued {1} = Shaken {2}", HasAccelerated, HasTorqued, HasShaken); }
/// <summary> /// If <see cref="DebugReport"/> is set to true, prints a report that displays the status of /// the component and the values it is using for the light estimation. /// </summary> protected virtual void PrintDebugReport() { if (UseFakeIntensity) { ScreenDebugger.Print("Using fake light estimate"); } ScreenDebugger.PrintFormat(" Raw: int {0:0.000} col {1}", IntensityEstimate, ColorEstimate); }
/// <summary> /// Prints the internal state of the GPS tracking. /// </summary> private void PrintDebugReport() { if (UseFakeCoord) { ScreenDebugger.Print(" Using fake location"); } else if (!UnityInput.location.isEnabledByUser) { ScreenDebugger.Print(" User has disabled location services"); } else if (UnityInput.location.status == LocationServiceStatus.Stopped) { ScreenDebugger.Print(" Starting location services"); } else if (UnityInput.location.status == LocationServiceStatus.Initializing) { ScreenDebugger.Print(" Initializing location services"); } else if (UnityInput.location.status == LocationServiceStatus.Failed) { ScreenDebugger.Print(" Unable to determine device location"); } if (!HasCoord) { ScreenDebugger.Print(" Waiting for location lock"); } else { if (!UseFakeCoord) { var ts = lastLocation.timestamp.UnixTimestampToDateTime(); var sinceUpdate = EditableDateTime.Now - ts; ScreenDebugger.PrintFormat(" At [{0:mm\\:ss\\.fff}]: accuracy [+-{1}], altitude {2}", sinceUpdate, lastLocation.horizontalAccuracy.Label(UnitOfMeasure.Meters, 3), lastLocation.altitude.Label(UnitOfMeasure.Meters, 3)); } ScreenDebugger.PrintFormat(" Coordinate: {0}", HasCoord ? Coord.ToDMS(5) : "N/A"); } }
/// <summary> /// If <see cref="DebugReport"/> is set to true, prints a report that displays the status of /// the component and the values it is using for the light estimation. /// </summary> /// <param name="ambientIntensity"> Ambient intensity.</param> /// <param name="ambientColor"> Ambient color.</param> /// <param name="directionalIntensity">Directional intensity.</param> /// <param name="directionalColor"> Directional color.</param> /// <param name="shadowStrength"> Shadow strength.</param> private void PrintDebugReport(float ambientIntensity, Color ambientColor, float directionalIntensity, Color directionalColor, float shadowStrength) { if (measurement == null) { ScreenDebugger.Print(" no light measurement"); } ScreenDebugger.Print($" Sun Position: <{SunRotation.x.Label(UnitOfMeasure.Degrees, 4)}, {SunRotation.y.Label(UnitOfMeasure.Degrees, 4)}, {SunRotation.z.Label(UnitOfMeasure.Degrees, 4)}>"); ScreenDebugger.PrintFormat(" Ambient: int {0:0.000} col {1}", ambientIntensity, ambientColor); ScreenDebugger.PrintFormat(" Directional: int {0:0.000} col {1}", directionalIntensity, directionalColor); ScreenDebugger.PrintFormat(" Shadow strength: {0:0.000}", shadowStrength); if (sun == null) { ScreenDebugger.Print(" no directional light"); } else { ScreenDebugger.Print($" sun orientation: {sun.transform.eulerAngles}"); } }