public Desk(Game.Game g) : base(sizeX, sizeY, true) { this.fields = new Stone[sizeX + 1, sizeY + 1]; this.game = g; this.Pdesk = ((Game.Game)game).desk; // inicialization of labels this.fields[0, 0] = new Stone(); this.fields[0, 0].Sensitive = false; for (uint i = 1; i < fields.GetLength(0); i++) { this.fields[i, 0] = new Stone(); this.Attach(fields[i, 0], i, i + 1, 0, 1); this.fields[i, 0].Sensitive = false; this.fields[i, 0].Show(); this.fields[i, 0].setChar(i.ToString()); this.fields[0, i] = new Stone(); this.Attach(fields[0, i], 0, 1, i, i + 1); this.fields[0, i].Sensitive = false; this.fields[0, i].Show(); this.fields[0, i].setChar(i.ToString()); } for (uint j = 1; j < fields.GetLength(1); j++) { for (uint i = 1; i < fields.GetLength(0); i++) { fields[i, j] = new Stone(); this.Attach(fields[i, j], i, i + 1, j, j + 1); } } this.Restart(); }
public void networkUpdate(NetworkCarrierFull c) { lock (this.gameLock) { this.newData = true; this.players = c.players; foreach (Scrabble.Player.Player p in this.players) { p.SetGame(this); } this.desk = c.playDesk; this.desk.setGame(this); } }
public void newGame() { this.window.Hide(); this.round = 1; this.desk = new Scrabble.Lexicon.PlayDesk(this); foreach (Scrabble.Player.Player p in this.players) { p.Restart(); Scrabble.Game.StonesBag.CompleteRack(p.Rack); } OnTurn = 0; this.bestMove = new Scrabble.Lexicon.Move(""); this.window.Update(); this.window.ShowAll(); }
public NetworkCarrierFull(Scrabble.Player.Player[] p, Scrabble.Lexicon.PlayDesk d) { this.players = p; this.playDesk = d; }
public Game(bool isClient = false ) { if( Scrabble.Game.InitialConfig.dictionary == null ) throw new NullReferenceException("During game initialization is Scrabble.Game.InitialConfig.dictionary == null"); else this.dictionary = Scrabble.Game.InitialConfig.dictionary; this.client = isClient; this.round = 1; this.historyM = new Stack<Scrabble.Lexicon.Move>(20); this.futureM = new Stack<Scrabble.Lexicon.Move>(6); // Initialization of play desk (logic component, not gtk) this.desk = new Scrabble.Lexicon.PlayDesk ( this ); global::Scrabble.Lexicon.SearchAlgorithm.Init( desk.Desk, this.dictionary ); this.players = Scrabble.Game.InitialConfig.players; if( isClient ) { this.morePeople = true; } else { sserver = new scrabbleServer( this ); int k =0; int l =0; foreach( Scrabble.Player.Player p in players ) { if( p.GetType() == typeof( Scrabble.Player.Player ) ) k++; if( p.GetType() == typeof( Scrabble.Player.NetworkPlayer ) ) l++; p.SetGame( this ); p.ReloadRack(); } if( k > 1 ) this.morePeople = true; if( l > 0 ) this.networkPlayers = true; } // Inicialize dialogs from menu (like checkword, about etc.) Scrabble.GUI.StaticWindows.Init( this ); if( this.client ) { this.sclient = new scrabbleClient( this ); this.clientThread = new Thread( this.mainClientLoop ); this.clientThread.Start(); } else { this.sendUpdatViaNetwork( true ); } }
public void newGame() { this.window.Hide(); this.round = 1; this.desk = new Scrabble.Lexicon.PlayDesk(this); foreach( Scrabble.Player.Player p in this.players ) { p.Restart(); Scrabble.Game.StonesBag.CompleteRack( p.Rack ); } OnTurn = 0; this.bestMove = new Scrabble.Lexicon.Move(""); this.window.Update(); this.window.ShowAll(); }
public void networkUpdate( NetworkCarrierFull c ) { lock( this.gameLock ) { this.newData = true; this.players = c.players; foreach( Scrabble.Player.Player p in this.players ) p.SetGame( this ); this.desk = c.playDesk; this.desk.setGame( this ); } }
public Game(bool isClient = false) { if (Scrabble.Game.InitialConfig.dictionary == null) { throw new NullReferenceException("During game initialization is Scrabble.Game.InitialConfig.dictionary == null"); } else { this.dictionary = Scrabble.Game.InitialConfig.dictionary; } this.client = isClient; this.round = 1; this.historyM = new Stack <Scrabble.Lexicon.Move>(20); this.futureM = new Stack <Scrabble.Lexicon.Move>(6); // Initialization of play desk (logic component, not gtk) this.desk = new Scrabble.Lexicon.PlayDesk(this); global::Scrabble.Lexicon.SearchAlgorithm.Init(desk.Desk, this.dictionary); this.players = Scrabble.Game.InitialConfig.players; if (isClient) { this.morePeople = true; } else { sserver = new scrabbleServer(this); int k = 0; int l = 0; foreach (Scrabble.Player.Player p in players) { if (p.GetType() == typeof(Scrabble.Player.Player)) { k++; } if (p.GetType() == typeof(Scrabble.Player.NetworkPlayer)) { l++; } p.SetGame(this); p.ReloadRack(); } if (k > 1) { this.morePeople = true; } if (l > 0) { this.networkPlayers = true; } } // Inicialize dialogs from menu (like checkword, about etc.) Scrabble.GUI.StaticWindows.Init(this); if (this.client) { this.sclient = new scrabbleClient(this); this.clientThread = new Thread(this.mainClientLoop); this.clientThread.Start(); } else { this.sendUpdatViaNetwork(true); } }