public static void LoadContent() { MyMwcLog.WriteLine("MyRender.LoadContent - START"); MyMwcLog.IncreaseIndent(); MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("MyRender::LoadContent"); UnloadContent(false); //Because XNA does not do this automatically m_device = MyMinerGame.Static.GraphicsDevice; CreateRenderTargets(); CreateEnvironmentMapsRT(MyRenderConstants.ENVIRONMENT_MAP_SIZE); MyMwcLog.WriteLine("CreateRandomTexture"); m_randomTexture = CreateRandomTexture(); MyShadowRendererBase.LoadContent(); MyOcclusionQueries.LoadContent(m_device); LoadEffects(); MyMwcLog.WriteLine("MyShadowRenderer"); if (m_shadowRenderer == null) { #if RENDER_PROFILING //m_shadowRenderer = new MyShadowRenderer(GetShadowCascadeSize(), MyRenderTargets.ShadowMap, false); m_shadowRenderer = new MyShadowRenderer(GetShadowCascadeSize(), MyRenderTargets.ShadowMap, MyRenderTargets.ShadowMapZBuffer, true); #else m_shadowRenderer = new MyShadowRenderer(GetShadowCascadeSize(), MyRenderTargets.ShadowMap, MyRenderTargets.ShadowMapZBuffer, true); #endif } MyMwcLog.WriteLine("SpotShadowRenderer"); if (m_spotShadowRenderer == null) { m_spotShadowRenderer = new MySpotShadowRenderer(); } MyMwcLog.WriteLine("InitQueries"); List <MyElement> list = new List <MyElement>(); BoundingBox aabb = new BoundingBox(new Vector3(float.MinValue), new Vector3(float.MaxValue)); m_cullingStructure.OverlapAllBoundingBox(ref aabb, list); foreach (MyCullableRenderObject element in list) { element.InitQueries(); } MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock(); MyMwcLog.DecreaseIndent(); MyMwcLog.WriteLine("MyRender.LoadContent - END"); }
public static void LoadContent() { MyMwcLog.WriteLine("MyRender.LoadContent - START"); MyMwcLog.IncreaseIndent(); MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("MyRender::LoadContent"); UnloadContent(false); //Because XNA does not do this automatically m_device = MyMinerGame.Static.GraphicsDevice; CreateRenderTargets(); CreateEnvironmentMapsRT(MyRenderConstants.ENVIRONMENT_MAP_SIZE); MyMwcLog.WriteLine("CreateRandomTexture"); m_randomTexture = CreateRandomTexture(); MyShadowRendererBase.LoadContent(); MyOcclusionQueries.LoadContent(m_device); LoadEffects(); MyMwcLog.WriteLine("MyShadowRenderer"); if (m_shadowRenderer == null) { #if RENDER_PROFILING //m_shadowRenderer = new MyShadowRenderer(GetShadowCascadeSize(), MyRenderTargets.ShadowMap, false); m_shadowRenderer = new MyShadowRenderer(GetShadowCascadeSize(), MyRenderTargets.ShadowMap, MyRenderTargets.ShadowMapZBuffer, true); #else m_shadowRenderer = new MyShadowRenderer(GetShadowCascadeSize(), MyRenderTargets.ShadowMap, MyRenderTargets.ShadowMapZBuffer, true); #endif } MyMwcLog.WriteLine("SpotShadowRenderer"); if (m_spotShadowRenderer == null) m_spotShadowRenderer = new MySpotShadowRenderer(); MyMwcLog.WriteLine("InitQueries"); List<MyElement> list = new List<MyElement>(); BoundingBox aabb = new BoundingBox(new Vector3(float.MinValue), new Vector3(float.MaxValue)); m_cullingStructure.OverlapAllBoundingBox(ref aabb, list); foreach (MyCullableRenderObject element in list) { element.InitQueries(); } MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock(); MyMwcLog.DecreaseIndent(); MyMwcLog.WriteLine("MyRender.LoadContent - END"); }
public List <MyRenderElement> TransparentRenderElementsToDraw; // if null, MyEntities.Draw() will be used public void Clear() { CallerID = null; RenderTargets = null; CameraPosition = null; ViewMatrix = null; ProjectionMatrix = null; AspectRatio = null; Fov = null; Viewport = null; LodTransitionNear = null; LodTransitionFar = null; LodTransitionBackgroundStart = null; LodTransitionBackgroundEnd = null; EnableHDR = null; EnableLights = null; EnableSun = null; ShadowRenderer = null; EnableShadowInterleaving = null; EnableSmallLights = null; EnableSmallLightShadows = null; EnableDebugHelpers = null; EnableEnvironmentMapping = null; EnableNear = null; BackgroundColor = null; EnableOcclusionQueries = true; EnableZoom = true; FogMultiplierMult = 1.0f; DepthToAlpha = false; EnabledModules = null; EnabledPostprocesses = null; EnabledRenderStages = null; }