示例#1
0
    /// <summary>
    /// Sets default values for player data that interfaces with the engine, such as the player position
    /// </summary>
    void SetDefaultPlayerData()
    {
        c_trickPhysicsData = new TrickPhysicsData(Attributes.Tricks, Attributes.MaxStats);
        c_positionData     = new PlayerPositionData(transform.position, transform.forward, transform.rotation);
        c_scoringData      = new ScoringData();
        c_inputData        = new PlayerInputData();
        c_stateData        = new StateData();
        c_aerialMoveData   = new AerialMoveData();
        c_entityData       = new EntityData();
        c_collisionData    = new CollisionData(CollisionData.FrontRayOffset, CollisionData.BackRayOffset);
        c_lastFrameData    = new LastFramePositionData();
        c_turnData         = new PlayerHandlingData(c_playerData.f_turnSpeed, c_playerData.f_turnAcceleration, c_playerData.f_turnSpeedDeceleration, c_playerData.f_turnAcceleration * 2, this.Attributes.Balance);

        c_playerData.v_currentPosition               = transform.position;
        c_playerData.q_currentRotation               = transform.rotation;
        c_playerData.q_targetRotation                = transform.rotation;
        c_playerData.v_currentAirDirection           = transform.forward;
        c_playerData.v_currentNormal                 = transform.up;
        c_playerData.v_currentDown                   = transform.up * -1;
        c_playerData.f_currentSpeed                  = Constants.ZERO_F;
        c_playerData.f_currentAcceleration           = c_playerData.f_acceleration;
        c_playerData.f_currentTopSpeed               = c_playerData.f_topSpeed;
        c_playerData.f_currentJumpCharge             = Constants.ZERO_F;
        c_playerData.f_currentForwardRaycastDistance = c_playerData.f_forwardRaycastDistance;
        c_playerData.f_currentRaycastDistance        = c_playerData.f_raycastDistance;
        c_playerData.f_surfaceAngleDifference        = 0.0f;
        c_playerData.b_obstacleInRange               = false;

        c_lastFrameData.v_lastFramePosition = transform.position;
        c_lastFrameData.q_lastFrameRotation = transform.rotation;

        c_stateData.b_updateState    = true;
        c_stateData.b_courseFinished = false;
    }
示例#2
0
 public SpinSnapState(ref AerialMoveData aerialIn,
                      ref PlayerPositionData playerPosIn,
                      ref TrickPhysicsData trickIn,
                      ref ScoringData scoringIn)
 {
     this.c_aerialMoveData = aerialIn;
     this.c_playerPosData  = playerPosIn;
     this.c_physData       = trickIn;
     this.c_scoringData    = scoringIn;
 }
示例#3
0
 //------------------------------------------------------
 public void Init(ScoringData scoring)
 {
     foreach (Card32Family family in (Card32Family[])System.Enum.GetValues(typeof(Card32Family)))
     {
         foreach (Card32Value value in (Card32Value[])System.Enum.GetValues(typeof(Card32Value)))
         {
             BeloteCard card = new BeloteCard();
             card.Family     = family;
             card.Value      = value;
             card.Point      = scoring.GetPoint(value, false);
             card.TrumpPoint = scoring.GetPoint(value, true);
             AddCard(card);
         }
     }
 }
示例#4
0
        public ScoringDataRow GetScoringDataRow(int id)
        {
            try
            {
                DataRow[] rows = ScoringData.Select(Id + "=" + id);

                if (rows.Length > 0)
                {
                    return(new ScoringDataRow(rows[0]));
                }
            }
            catch
            {
            }
            return(null);
        }
示例#5
0
 public TrickTransitionState(ref TrickData trickIn, ref ScoringData scoreIn)
 {
     c_trickData = trickIn;
     c_scoreData = scoreIn;
 }
示例#6
0
 public TrickingState(ref TrickData trickIn, ref ScoringData scoreIn, ref IncrementCartridge cartIn)
 {
     cart_incr   = cartIn;
     c_trickData = trickIn;
     c_scoreData = scoreIn;
 }
 public TrickDisabledState(ref TrickData dataIn, ref ScoringData scoreIn)
 {
     this.c_trickData   = dataIn;
     this.c_scoringData = scoreIn;
 }