/// <summary> /// Sets default values for player data that interfaces with the engine, such as the player position /// </summary> void SetDefaultPlayerData() { c_trickPhysicsData = new TrickPhysicsData(Attributes.Tricks, Attributes.MaxStats); c_positionData = new PlayerPositionData(transform.position, transform.forward, transform.rotation); c_scoringData = new ScoringData(); c_inputData = new PlayerInputData(); c_stateData = new StateData(); c_aerialMoveData = new AerialMoveData(); c_entityData = new EntityData(); c_collisionData = new CollisionData(CollisionData.FrontRayOffset, CollisionData.BackRayOffset); c_lastFrameData = new LastFramePositionData(); c_turnData = new PlayerHandlingData(c_playerData.f_turnSpeed, c_playerData.f_turnAcceleration, c_playerData.f_turnSpeedDeceleration, c_playerData.f_turnAcceleration * 2, this.Attributes.Balance); c_playerData.v_currentPosition = transform.position; c_playerData.q_currentRotation = transform.rotation; c_playerData.q_targetRotation = transform.rotation; c_playerData.v_currentAirDirection = transform.forward; c_playerData.v_currentNormal = transform.up; c_playerData.v_currentDown = transform.up * -1; c_playerData.f_currentSpeed = Constants.ZERO_F; c_playerData.f_currentAcceleration = c_playerData.f_acceleration; c_playerData.f_currentTopSpeed = c_playerData.f_topSpeed; c_playerData.f_currentJumpCharge = Constants.ZERO_F; c_playerData.f_currentForwardRaycastDistance = c_playerData.f_forwardRaycastDistance; c_playerData.f_currentRaycastDistance = c_playerData.f_raycastDistance; c_playerData.f_surfaceAngleDifference = 0.0f; c_playerData.b_obstacleInRange = false; c_lastFrameData.v_lastFramePosition = transform.position; c_lastFrameData.q_lastFrameRotation = transform.rotation; c_stateData.b_updateState = true; c_stateData.b_courseFinished = false; }
public SpinSnapState(ref AerialMoveData aerialIn, ref PlayerPositionData playerPosIn, ref TrickPhysicsData trickIn, ref ScoringData scoringIn) { this.c_aerialMoveData = aerialIn; this.c_playerPosData = playerPosIn; this.c_physData = trickIn; this.c_scoringData = scoringIn; }
//------------------------------------------------------ public void Init(ScoringData scoring) { foreach (Card32Family family in (Card32Family[])System.Enum.GetValues(typeof(Card32Family))) { foreach (Card32Value value in (Card32Value[])System.Enum.GetValues(typeof(Card32Value))) { BeloteCard card = new BeloteCard(); card.Family = family; card.Value = value; card.Point = scoring.GetPoint(value, false); card.TrumpPoint = scoring.GetPoint(value, true); AddCard(card); } } }
public ScoringDataRow GetScoringDataRow(int id) { try { DataRow[] rows = ScoringData.Select(Id + "=" + id); if (rows.Length > 0) { return(new ScoringDataRow(rows[0])); } } catch { } return(null); }
public TrickTransitionState(ref TrickData trickIn, ref ScoringData scoreIn) { c_trickData = trickIn; c_scoreData = scoreIn; }
public TrickingState(ref TrickData trickIn, ref ScoringData scoreIn, ref IncrementCartridge cartIn) { cart_incr = cartIn; c_trickData = trickIn; c_scoreData = scoreIn; }
public TrickDisabledState(ref TrickData dataIn, ref ScoringData scoreIn) { this.c_trickData = dataIn; this.c_scoringData = scoreIn; }