public void AddEntry(ScoreboardDataEntry dataEntry) { var savedScores = GetSavedScores(); var scoreAdded = false; for (var i = 0; i < savedScores.highscores.Count; i++) { if (dataEntry.entryScore <= savedScores.highscores[i].entryScore) { continue; } savedScores.highscores.Insert(i, dataEntry); scoreAdded = true; break; } if (!scoreAdded && savedScores.highscores.Count < maxEntries) { savedScores.highscores.Add(dataEntry); } if (savedScores.highscores.Count > maxEntries) { savedScores.highscores.RemoveRange(maxEntries, savedScores.highscores.Count - maxEntries); } UpdateUI(savedScores); SaveScores(savedScores); }
public void SaveScore() { var entry = new ScoreboardDataEntry { entryName = nameInput.text, entryScore = GameMaster.Instance.PlayerScore }; _scoreboard.AddEntry(entry); entryUiHolder.SetActive(false); }
public void Initialize(ScoreboardDataEntry dataEntry) { entryNameText.text = dataEntry.entryName; entryScoreText.text = dataEntry.entryScore.ToString(); }