private Jump2D jump2d; //Jump2D reference /// <summary> /// Awake this instance. /// </summary> void Awake() { // Setting up references. rigidBody2DUnidirectional = GetComponent <RigidBody2DUnidirectional>(); veadoAnimationSetter = GetComponent <VeadoAnimationSetter>(); jump2d = GetComponent <Jump2D>(); NotificationCenter.DefaultCenter().AddObserver(this, "ReceiveDamage"); }
/// <summary> /// Awake this instance. /// </summary> void Awake() { // Setting up references. rigidBody2DUnidirectional = GetComponent<RigidBody2DUnidirectional>(); veadoAnimationSetter = GetComponent<VeadoAnimationSetter>(); jump2d = GetComponent<Jump2D>(); NotificationCenter.DefaultCenter().AddObserver(this, "ReceiveDamage"); }