private void playBreakSFX() { AudioSource.PlayClipAtPoint(breakSound, Camera.main.transform.position, 0.45f); //Debug.Log("coords: " + gameObject.transform.position); Destroy(gameObject); addScore.AddToScore(); }
// Update is called once per frame void Update() { if (!stopped) { horizontalThrow = CrossPlatformInputManager.GetAxis("Horizontal"); verticalThrow = CrossPlatformInputManager.GetAxis("Vertical"); ProcessTranslation(); ProcessRotation(); ProcessFiring(); } scoreboard.AddToScore(1); }