private void Start() { goombaRigidbody = this.GetComponent <Rigidbody2D>(); scoreManager = FindObjectOfType <ScoreManagerWithSound>(); originalPosition = this.transform.position; originalIsRight = this.isRight; animator = this.GetComponent <Animator>(); soundManager = FindObjectOfType <SoundManager>(); }
private void Start() { Physics2D.IgnoreLayerCollision(9, 11, true); // make goombas and collectibles ignore each other agentStartPosition = this.transform.position; // collect position of agent at start playerRigidbody = GetComponent <Rigidbody2D>(); coinManager = FindObjectOfType <CoinManagerWithSound>(); scoreManager = FindObjectOfType <ScoreManagerWithSound>(); timeManager = FindObjectOfType <TimeManagerWithSound>(); previousConstraints = playerRigidbody.constraints; animator = GetComponent <Animator>(); originalCamPosition = camera.transform.position; timeManager.StartTimer(); soundManager = FindObjectOfType <SoundManager>(); }
void Start() { DisplayCoins(); scoreManager = FindObjectOfType <ScoreManagerWithSound>(); soundManager = FindObjectOfType <SoundManager>(); }