public void CallUIDisplayerWhenPlayerWinsRound() { cpu.GenerateMovement().Returns(new Paper()); ui.Selected(new Scissors()); displayer.Received().UpdatePlayerScore(1); }
public void CallUIDisplayerWhenPlayerWinsRound() { cpu.GenerateMovement().Returns(new Paper()); ui.Selected(new Scissors()); displayer.Received().UpdatePlayerScore(1); }