void OnTriggerEnter(Collider other) { if (ScoreAndWordCompletion.checkLetter(letter)) { Destroy(gameObject); } }
public void StartLevel1() { if (ScoreAndWordCompletion.complete) { Timer.timer = 120f; ScoreAndWordCompletion.progress = " "; ScoreAndWordCompletion.complete = false; ScoreAndWordCompletion.chooseWord(); ScoreAndWordCompletion.letterCount = 0; SceneManager.LoadScene("Level1"); } }