public void TurnDone() { Audio.PlaySound("Drop"); if (IsAllTokensConnected()) { Debug.Log("Win!"); Audio.PlaySound("Victory"); HUD.Instance.CountScore(m_level.Turns); m_currentLevel++; Score.AddLevelBonus(); Destroy(m_field.gameObject); } else { Debug.Log("Continue..."); if (m_level.Turns > 0) { m_level.Turns--; } } }