} // End of GameStateGameOver // This function will allow the spawners to begin their execution, reset the scores, and anything else that must be dealt with before a new game is initialized. void GameStateActivateNormal() { activateSpawner = true; // Turn on the spawners gameStateOver = false; // Disable the 'Game Over' game state score.AccessThrashScores(); // Flush the current scores winLoseText.text = ""; // Remove any existing text string of wither the player lost or won activateNormalState = false; // Turn this off } // End of GameStateActivateNormal