public static void OpenMenu(Players.Player player, PlayerClickedData playerClickData) { if (ItemTypes.IndexLookup.TryGetIndex(SchematicTool.NAME, out var schematicItem) && playerClickData.TypeSelected == schematicItem) { if (player.ActiveColony == null) { PandaChat.Send(player, _localizationHelper, "ErrorOpening", ChatColor.red); return; } if (!_awaitingClick.ContainsKey(player)) { SendMainMenu(player); } else { var tuple = _awaitingClick[player]; _awaitingClick.Remove(player); switch (tuple.Item1) { case SchematicClickType.Build: Vector3Int location = playerClickData.GetVoxelHit().BlockHit.Add(0, 1, 0); var args = new JSONNode(); args.SetAs("constructionType", GameLoader.NAMESPACE + ".SchematicBuilder"); args.SetAs(SchematicBuilderLoader.NAME + ".SchematicName", tuple.Item2); args.SetAs(SchematicBuilderLoader.NAME + ".Rotation", tuple.Item3); if (SchematicReader.TryGetSchematic(tuple.Item2, player.ActiveColony.ColonyID, location, out var schematic)) { if (tuple.Item3 >= Schematic.Rotation.Right) { schematic.Rotate(); } if (tuple.Item3 >= Schematic.Rotation.Back) { schematic.Rotate(); } if (tuple.Item3 >= Schematic.Rotation.Left) { schematic.Rotate(); } var maxSize = location.Add(schematic.XMax - 1, schematic.YMax - 1, schematic.ZMax - 1); AreaJobTracker.CreateNewAreaJob("pipliz.constructionarea", args, player.ActiveColony, location, maxSize); AreaJobTracker.SendData(player); } break; case SchematicClickType.Archetect: break; } } } }
public SchematicIterator(ConstructionArea area, string schematicName, Schematic.Rotation rotation) { this.area = area; positionMin = area.Minimum; positionMax = area.Maximum; iterationChunkLocation = positionMin; cursor = positionMin; SchematicName = schematicName; if (SchematicReader.TryGetSchematic(SchematicName, area.Owner.ColonyID, iterationChunkLocation, out var schematic)) { BuilderSchematic = schematic; if (rotation >= Schematic.Rotation.Right) { BuilderSchematic.Rotate(); } if (rotation >= Schematic.Rotation.Back) { BuilderSchematic.Rotate(); } if (rotation >= Schematic.Rotation.Left) { BuilderSchematic.Rotate(); } } }
public void SaveTypes(ConstructionArea area, JSONNode node) { var itt = area.IterationType as ArchitectIterator; if (itt != null) { node.SetAs(NAME + ".ArchitectSchematicName", itt.SchematicName); node.SetAs(NAME + "PreviousPosition", (JSONNode)((ArchitectIterator)area.IterationType).PreviousPosition); SchematicReader.SaveSchematic(area.Owner, itt.BuilderSchematic); } }
private static void SendMainMenu(Players.Player player) { NetworkMenu menu = new NetworkMenu(); menu.LocalStorage.SetAs("header", "Schematic Menu"); List <FileInfo> options = SchematicReader.GetSchematics(player); menu.Items.Add(new DropDown(new LabelData(_localizationHelper.GetLocalizationKey("Schematic"), UnityEngine.Color.black), Selected_Schematic, options.Select(fi => fi.Name.Replace(".schematic", "")).ToList())); menu.Items.Add(new ButtonCallback(GameLoader.NAMESPACE + ".ShowBuildDetails", new LabelData(_localizationHelper.GetLocalizationKey("Details"), UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter))); menu.LocalStorage.SetAs(Selected_Schematic, 0); menu.Items.Add(new ButtonCallback(GameLoader.NAMESPACE + ".SetScemanticName", new LabelData(_localizationHelper.GetLocalizationKey("Save"), UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter))); NetworkMenuManager.SendServerPopup(player, menu); }
private static void ProcessSchematicFile() { try { Schematic schematic = SchematicReader.LoadSchematic(_inputFile, _ignoreMinY, _ignoreMaxY, _excavate, _scale); VoxWriter writer = new VoxWriter(); writer.WriteModel(_outputFile + ".vox", schematic, _direction); } catch (Exception e) { Console.WriteLine(e); Console.ReadLine(); } }
private static void CleanupJob(IIterationType iterationType, IAreaJob areaJob, ConstructionJobInstance job, ArchitectIterator bpi, int prvX, int prvY, int prvZ) { if (_needsChunkLoaded.Contains(bpi)) { _needsChunkLoaded.Remove(bpi); } if (bpi.PreviousPosition != Pipliz.Vector3Int.invalidPos && prvX <= bpi.BuilderSchematic.XMax && prvY <= bpi.BuilderSchematic.YMax && prvZ <= bpi.BuilderSchematic.ZMax && !bpi.BuilderSchematic.Blocks[prvX, prvY, prvZ].BlockID.Contains("bedend")) { ServerManager.TryChangeBlock(bpi.PreviousPosition, ItemId.GetItemId(bpi.BuilderSchematic.Blocks[prvX, prvY, prvZ].BlockID).Id, new BlockChangeRequestOrigin(job.Owner), ESetBlockFlags.DefaultAudio); } SchematicReader.SaveSchematic(areaJob.Owner, bpi.BuilderSchematic); AreaJobTracker.RemoveJob(areaJob); }
public ArchitectIterator(ConstructionArea area, string schematicName) { this.area = area; positionMin = area.Minimum; positionMax = area.Maximum; iterationChunkLocation = positionMin; cursor = positionMin; SchematicName = schematicName; if (SchematicReader.TryGetSchematic(SchematicName, area.Owner.ColonyID, iterationChunkLocation, out var schematic)) { BuilderSchematic = schematic; } else { var calcSize = area.Maximum - area.Minimum; BuilderSchematic = new Schematic(SchematicName, calcSize.x, calcSize.y, calcSize.z); BuilderSchematic.Blocks = new SchematicBlock[calcSize.x + 1, calcSize.y + 1, calcSize.z + 1]; for (int Y = 0; Y <= BuilderSchematic.YMax; Y++) { for (int Z = 0; Z <= BuilderSchematic.ZMax; Z++) { for (int X = 0; X <= BuilderSchematic.XMax; X++) { BuilderSchematic.Blocks[X, Y, Z] = new SchematicBlock() { CSBlock = true, X = X, Y = Y, Z = Z, BlockID = ColonyBuiltIn.ItemTypes.AIR }; } } } } BuilderSchematic.StartPos = positionMin; }
public void TryGetSchematicTest() { SchematicReader.TryGetSchematic("small-cozy-house.schematic", 1, Pipliz.Vector3Int.minimum, out var schematic); schematic.Rotate(); var s = schematic.Blocks; }
public static void PressButton(ButtonPressCallbackData data) { switch (data.ButtonIdentifier) { case GameLoader.NAMESPACE + ".SetScemanticName": NetworkMenu saveMenu = new NetworkMenu(); saveMenu.LocalStorage.SetAs("header", _localizationHelper.LocalizeOrDefault("SaveSchematic", data.Player)); saveMenu.Width = 600; saveMenu.Height = 300; saveMenu.ForceClosePopups = true; saveMenu.Items.Add(new Label(new LabelData(_localizationHelper.GetLocalizationKey("SaveInstructions"), UnityEngine.Color.black))); saveMenu.Items.Add(new InputField("Construction.SetArchitectArea")); saveMenu.Items.Add(new ButtonCallback(GameLoader.NAMESPACE + ".SetArchitectArea", new LabelData(_localizationHelper.GetLocalizationKey("Start"), UnityEngine.Color.black))); NetworkMenuManager.SendServerPopup(data.Player, saveMenu); break; case GameLoader.NAMESPACE + ".SetArchitectArea": NetworkMenuManager.CloseServerPopup(data.Player); if (data.Storage.TryGetAs("Construction.SetArchitectArea", out string schematicName)) { var colonySaves = GameLoader.Schematic_SAVE_LOC + $"\\{data.Player.ActiveColony.ColonyID}\\"; if (!Directory.Exists(colonySaves)) { Directory.CreateDirectory(colonySaves); } var schematicFile = Path.Combine(colonySaves, schematicName + ".schematic"); if (File.Exists(schematicFile)) { File.Delete(schematicFile); } var metaDataSave = Path.Combine(GameLoader.Schematic_SAVE_LOC, schematicName + ".schematic.metadata.json"); if (File.Exists(metaDataSave)) { File.Delete(metaDataSave); } AreaJobTracker.StartCommandToolSelection(data.Player, new GenericCommandToolSettings() { Key = "pipliz.constructionarea", TranslationKey = _localizationHelper.LocalizeOrDefault("Architect", data.Player), JSONData = new JSONNode().SetAs(ArchitectLoader.NAME + ".ArchitectSchematicName", schematicName).SetAs("constructionType", GameLoader.NAMESPACE + ".Architect"), OneAreaOnly = true, Maximum3DBlockCount = int.MaxValue, Maximum2DBlockCount = int.MaxValue, MaximumHeight = int.MaxValue, MinimumHeight = 1, Minimum2DBlockCount = 1, Minimum3DBlockCount = 1 }); } break; case GameLoader.NAMESPACE + ".ShowMainMenu": SendMainMenu(data.Player); break; case GameLoader.NAMESPACE + ".ShowBuildDetails": List <FileInfo> options = SchematicReader.GetSchematics(data.Player); var index = data.Storage.GetAs <int>(Selected_Schematic); if (options.Count > index) { var selectedSchematic = options[index]; if (SchematicReader.TryGetSchematicMetadata(selectedSchematic.Name, data.Player.ActiveColony.ColonyID, out SchematicMetadata schematicMetadata)) { if (schematicMetadata.Blocks.Count == 1 && schematicMetadata.Blocks.ContainsKey(ColonyBuiltIn.ItemTypes.AIR.Id)) { PandaChat.Send(data.Player, _localizationHelper, "invlaidSchematic", ChatColor.red); } { NetworkMenu menu = new NetworkMenu(); menu.Width = 800; menu.Height = 600; menu.LocalStorage.SetAs("header", selectedSchematic.Name.Replace(".schematic", "") + " " + _localizationHelper.LocalizeOrDefault("Details", data.Player)); menu.Items.Add(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Height", data.Player) + ": " + schematicMetadata.MaxY, UnityEngine.Color.black))); menu.Items.Add(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Width", data.Player) + ": " + schematicMetadata.MaxZ, UnityEngine.Color.black))); menu.Items.Add(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Length", data.Player) + ": " + schematicMetadata.MaxX, UnityEngine.Color.black))); menu.LocalStorage.SetAs(Selected_Schematic, selectedSchematic.Name); List <ValueTuple <IItem, int> > headerItems = new List <ValueTuple <IItem, int> >(); headerItems.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(" ", UnityEngine.Color.black)), 200)); headerItems.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Item", data.Player), UnityEngine.Color.black)), 200)); headerItems.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Required", data.Player), UnityEngine.Color.black)), 200)); headerItems.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("InStockpile", data.Player), UnityEngine.Color.black)), 200)); menu.Items.Add(new HorizontalRow(headerItems)); foreach (var kvp in schematicMetadata.Blocks) { try { if (ItemTypes.TryGetType(kvp.Key, out ItemTypes.ItemType item)) { var stockpileCount = 0; data.Player.ActiveColony.Stockpile.Items.TryGetValue(item.ItemIndex, out stockpileCount); List <ValueTuple <IItem, int> > items = new List <ValueTuple <IItem, int> >(); items.Add(ValueTuple.Create <IItem, int>(new ItemIcon(kvp.Key), 200)); items.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(item.Name, UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleLeft, 18, LabelData.ELocalizationType.Type)), 200)); items.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(" x " + kvp.Value.Count, UnityEngine.Color.black)), 200)); items.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(" x " + stockpileCount, UnityEngine.Color.black)), 200)); menu.Items.Add(new HorizontalRow(items)); } else { SettlersLogger.Log(ChatColor.orange, "Unknown item for schematic: {0}", kvp.Key); } } catch (Exception ex) { SettlersLogger.LogError(ex); } } menu.Items.Add(new DropDown(new LabelData(_localizationHelper.GetLocalizationKey("Rotation"), UnityEngine.Color.black), Selected_Schematic + ".Rotation", _rotation.Select(r => r.ToString()).ToList())); menu.Items.Add(new HorizontalSplit(new ButtonCallback(GameLoader.NAMESPACE + ".ShowMainMenu", new LabelData("Back", UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter)), new ButtonCallback(GameLoader.NAMESPACE + ".SetBuildArea", new LabelData("Build", UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter)))); menu.LocalStorage.SetAs(Selected_Schematic + ".Rotation", 0); NetworkMenuManager.SendServerPopup(data.Player, menu); } } } break; case GameLoader.NAMESPACE + ".SetBuildArea": var scem = data.Storage.GetAs <string>(Selected_Schematic); var rotation = data.Storage.GetAs <int>(Selected_Schematic + ".Rotation"); SettlersLogger.Log("Schematic: {0}", scem); if (SchematicReader.TryGetSchematicMetadata(scem, data.Player.ActiveColony.ColonyID, out SchematicMetadata metadata)) { if (metadata.Blocks.Count == 1 && metadata.Blocks.ContainsKey(ColonyBuiltIn.ItemTypes.AIR.Id)) { PandaChat.Send(data.Player, _localizationHelper, "invlaidSchematic", ChatColor.red); } { _awaitingClick[data.Player] = Tuple.Create(SchematicClickType.Build, scem, _rotation[rotation]); PandaChat.Send(data.Player, _localizationHelper, "instructions"); NetworkMenuManager.CloseServerPopup(data.Player); } } break; } }