Exemplo n.º 1
0
        public static void OpenMenu(Players.Player player, PlayerClickedData playerClickData)
        {
            if (ItemTypes.IndexLookup.TryGetIndex(SchematicTool.NAME, out var schematicItem) &&
                playerClickData.TypeSelected == schematicItem)
            {
                if (player.ActiveColony == null)
                {
                    PandaChat.Send(player, _localizationHelper, "ErrorOpening", ChatColor.red);
                    return;
                }

                if (!_awaitingClick.ContainsKey(player))
                {
                    SendMainMenu(player);
                }
                else
                {
                    var tuple = _awaitingClick[player];
                    _awaitingClick.Remove(player);

                    switch (tuple.Item1)
                    {
                    case SchematicClickType.Build:
                        Vector3Int location = playerClickData.GetVoxelHit().BlockHit.Add(0, 1, 0);
                        var        args     = new JSONNode();
                        args.SetAs("constructionType", GameLoader.NAMESPACE + ".SchematicBuilder");
                        args.SetAs(SchematicBuilderLoader.NAME + ".SchematicName", tuple.Item2);
                        args.SetAs(SchematicBuilderLoader.NAME + ".Rotation", tuple.Item3);

                        if (SchematicReader.TryGetSchematic(tuple.Item2, player.ActiveColony.ColonyID, location, out var schematic))
                        {
                            if (tuple.Item3 >= Schematic.Rotation.Right)
                            {
                                schematic.Rotate();
                            }

                            if (tuple.Item3 >= Schematic.Rotation.Back)
                            {
                                schematic.Rotate();
                            }

                            if (tuple.Item3 >= Schematic.Rotation.Left)
                            {
                                schematic.Rotate();
                            }

                            var maxSize = location.Add(schematic.XMax - 1, schematic.YMax - 1, schematic.ZMax - 1);
                            AreaJobTracker.CreateNewAreaJob("pipliz.constructionarea", args, player.ActiveColony, location, maxSize);
                            AreaJobTracker.SendData(player);
                        }

                        break;

                    case SchematicClickType.Archetect:

                        break;
                    }
                }
            }
        }
Exemplo n.º 2
0
        public SchematicIterator(ConstructionArea area, string schematicName, Schematic.Rotation rotation)
        {
            this.area = area;

            positionMin = area.Minimum;
            positionMax = area.Maximum;

            iterationChunkLocation = positionMin;
            cursor = positionMin;

            SchematicName = schematicName;

            if (SchematicReader.TryGetSchematic(SchematicName, area.Owner.ColonyID, iterationChunkLocation, out var schematic))
            {
                BuilderSchematic = schematic;

                if (rotation >= Schematic.Rotation.Right)
                {
                    BuilderSchematic.Rotate();
                }

                if (rotation >= Schematic.Rotation.Back)
                {
                    BuilderSchematic.Rotate();
                }

                if (rotation >= Schematic.Rotation.Left)
                {
                    BuilderSchematic.Rotate();
                }
            }
        }
Exemplo n.º 3
0
        public void SaveTypes(ConstructionArea area, JSONNode node)
        {
            var itt = area.IterationType as ArchitectIterator;

            if (itt != null)
            {
                node.SetAs(NAME + ".ArchitectSchematicName", itt.SchematicName);
                node.SetAs(NAME + "PreviousPosition", (JSONNode)((ArchitectIterator)area.IterationType).PreviousPosition);
                SchematicReader.SaveSchematic(area.Owner, itt.BuilderSchematic);
            }
        }
Exemplo n.º 4
0
        private static void SendMainMenu(Players.Player player)
        {
            NetworkMenu menu = new NetworkMenu();

            menu.LocalStorage.SetAs("header", "Schematic Menu");
            List <FileInfo> options = SchematicReader.GetSchematics(player);

            menu.Items.Add(new DropDown(new LabelData(_localizationHelper.GetLocalizationKey("Schematic"), UnityEngine.Color.black), Selected_Schematic, options.Select(fi => fi.Name.Replace(".schematic", "")).ToList()));
            menu.Items.Add(new ButtonCallback(GameLoader.NAMESPACE + ".ShowBuildDetails", new LabelData(_localizationHelper.GetLocalizationKey("Details"), UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter)));
            menu.LocalStorage.SetAs(Selected_Schematic, 0);
            menu.Items.Add(new ButtonCallback(GameLoader.NAMESPACE + ".SetScemanticName", new LabelData(_localizationHelper.GetLocalizationKey("Save"), UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter)));

            NetworkMenuManager.SendServerPopup(player, menu);
        }
Exemplo n.º 5
0
 private static void ProcessSchematicFile()
 {
     try
     {
         Schematic schematic = SchematicReader.LoadSchematic(_inputFile, _ignoreMinY, _ignoreMaxY, _excavate, _scale);
         VoxWriter writer    = new VoxWriter();
         writer.WriteModel(_outputFile + ".vox", schematic, _direction);
     }
     catch (Exception e)
     {
         Console.WriteLine(e);
         Console.ReadLine();
     }
 }
Exemplo n.º 6
0
        private static void CleanupJob(IIterationType iterationType, IAreaJob areaJob, ConstructionJobInstance job, ArchitectIterator bpi, int prvX, int prvY, int prvZ)
        {
            if (_needsChunkLoaded.Contains(bpi))
            {
                _needsChunkLoaded.Remove(bpi);
            }

            if (bpi.PreviousPosition != Pipliz.Vector3Int.invalidPos &&
                prvX <= bpi.BuilderSchematic.XMax &&
                prvY <= bpi.BuilderSchematic.YMax &&
                prvZ <= bpi.BuilderSchematic.ZMax &&
                !bpi.BuilderSchematic.Blocks[prvX, prvY, prvZ].BlockID.Contains("bedend"))
            {
                ServerManager.TryChangeBlock(bpi.PreviousPosition, ItemId.GetItemId(bpi.BuilderSchematic.Blocks[prvX, prvY, prvZ].BlockID).Id, new BlockChangeRequestOrigin(job.Owner), ESetBlockFlags.DefaultAudio);
            }

            SchematicReader.SaveSchematic(areaJob.Owner, bpi.BuilderSchematic);
            AreaJobTracker.RemoveJob(areaJob);
        }
        public ArchitectIterator(ConstructionArea area, string schematicName)
        {
            this.area = area;

            positionMin = area.Minimum;
            positionMax = area.Maximum;

            iterationChunkLocation = positionMin;
            cursor = positionMin;

            SchematicName = schematicName;

            if (SchematicReader.TryGetSchematic(SchematicName, area.Owner.ColonyID, iterationChunkLocation, out var schematic))
            {
                BuilderSchematic = schematic;
            }
            else
            {
                var calcSize = area.Maximum - area.Minimum;
                BuilderSchematic        = new Schematic(SchematicName, calcSize.x, calcSize.y, calcSize.z);
                BuilderSchematic.Blocks = new SchematicBlock[calcSize.x + 1, calcSize.y + 1, calcSize.z + 1];

                for (int Y = 0; Y <= BuilderSchematic.YMax; Y++)
                {
                    for (int Z = 0; Z <= BuilderSchematic.ZMax; Z++)
                    {
                        for (int X = 0; X <= BuilderSchematic.XMax; X++)
                        {
                            BuilderSchematic.Blocks[X, Y, Z] = new SchematicBlock()
                            {
                                CSBlock = true,
                                X       = X,
                                Y       = Y,
                                Z       = Z,
                                BlockID = ColonyBuiltIn.ItemTypes.AIR
                            };
                        }
                    }
                }
            }

            BuilderSchematic.StartPos = positionMin;
        }
Exemplo n.º 8
0
 public void TryGetSchematicTest()
 {
     SchematicReader.TryGetSchematic("small-cozy-house.schematic", 1, Pipliz.Vector3Int.minimum, out var schematic);
     schematic.Rotate();
     var s = schematic.Blocks;
 }
Exemplo n.º 9
0
        public static void PressButton(ButtonPressCallbackData data)
        {
            switch (data.ButtonIdentifier)
            {
            case GameLoader.NAMESPACE + ".SetScemanticName":
                NetworkMenu saveMenu = new NetworkMenu();
                saveMenu.LocalStorage.SetAs("header", _localizationHelper.LocalizeOrDefault("SaveSchematic", data.Player));
                saveMenu.Width            = 600;
                saveMenu.Height           = 300;
                saveMenu.ForceClosePopups = true;
                saveMenu.Items.Add(new Label(new LabelData(_localizationHelper.GetLocalizationKey("SaveInstructions"), UnityEngine.Color.black)));
                saveMenu.Items.Add(new InputField("Construction.SetArchitectArea"));
                saveMenu.Items.Add(new ButtonCallback(GameLoader.NAMESPACE + ".SetArchitectArea", new LabelData(_localizationHelper.GetLocalizationKey("Start"), UnityEngine.Color.black)));

                NetworkMenuManager.SendServerPopup(data.Player, saveMenu);
                break;

            case GameLoader.NAMESPACE + ".SetArchitectArea":
                NetworkMenuManager.CloseServerPopup(data.Player);
                if (data.Storage.TryGetAs("Construction.SetArchitectArea", out string schematicName))
                {
                    var colonySaves = GameLoader.Schematic_SAVE_LOC + $"\\{data.Player.ActiveColony.ColonyID}\\";

                    if (!Directory.Exists(colonySaves))
                    {
                        Directory.CreateDirectory(colonySaves);
                    }

                    var schematicFile = Path.Combine(colonySaves, schematicName + ".schematic");

                    if (File.Exists(schematicFile))
                    {
                        File.Delete(schematicFile);
                    }

                    var metaDataSave = Path.Combine(GameLoader.Schematic_SAVE_LOC, schematicName + ".schematic.metadata.json");

                    if (File.Exists(metaDataSave))
                    {
                        File.Delete(metaDataSave);
                    }

                    AreaJobTracker.StartCommandToolSelection(data.Player, new GenericCommandToolSettings()
                    {
                        Key                 = "pipliz.constructionarea",
                        TranslationKey      = _localizationHelper.LocalizeOrDefault("Architect", data.Player),
                        JSONData            = new JSONNode().SetAs(ArchitectLoader.NAME + ".ArchitectSchematicName", schematicName).SetAs("constructionType", GameLoader.NAMESPACE + ".Architect"),
                        OneAreaOnly         = true,
                        Maximum3DBlockCount = int.MaxValue,
                        Maximum2DBlockCount = int.MaxValue,
                        MaximumHeight       = int.MaxValue,
                        MinimumHeight       = 1,
                        Minimum2DBlockCount = 1,
                        Minimum3DBlockCount = 1
                    });
                }

                break;

            case GameLoader.NAMESPACE + ".ShowMainMenu":
                SendMainMenu(data.Player);
                break;

            case GameLoader.NAMESPACE + ".ShowBuildDetails":
                List <FileInfo> options = SchematicReader.GetSchematics(data.Player);
                var             index   = data.Storage.GetAs <int>(Selected_Schematic);

                if (options.Count > index)
                {
                    var selectedSchematic = options[index];

                    if (SchematicReader.TryGetSchematicMetadata(selectedSchematic.Name, data.Player.ActiveColony.ColonyID, out SchematicMetadata schematicMetadata))
                    {
                        if (schematicMetadata.Blocks.Count == 1 && schematicMetadata.Blocks.ContainsKey(ColonyBuiltIn.ItemTypes.AIR.Id))
                        {
                            PandaChat.Send(data.Player, _localizationHelper, "invlaidSchematic", ChatColor.red);
                        }
                        {
                            NetworkMenu menu = new NetworkMenu();
                            menu.Width  = 800;
                            menu.Height = 600;
                            menu.LocalStorage.SetAs("header", selectedSchematic.Name.Replace(".schematic", "") + " " + _localizationHelper.LocalizeOrDefault("Details", data.Player));

                            menu.Items.Add(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Height", data.Player) + ": " + schematicMetadata.MaxY, UnityEngine.Color.black)));
                            menu.Items.Add(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Width", data.Player) + ": " + schematicMetadata.MaxZ, UnityEngine.Color.black)));
                            menu.Items.Add(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Length", data.Player) + ": " + schematicMetadata.MaxX, UnityEngine.Color.black)));
                            menu.LocalStorage.SetAs(Selected_Schematic, selectedSchematic.Name);

                            List <ValueTuple <IItem, int> > headerItems = new List <ValueTuple <IItem, int> >();
                            headerItems.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData("  ", UnityEngine.Color.black)), 200));
                            headerItems.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Item", data.Player), UnityEngine.Color.black)), 200));
                            headerItems.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("Required", data.Player), UnityEngine.Color.black)), 200));
                            headerItems.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(_localizationHelper.LocalizeOrDefault("InStockpile", data.Player), UnityEngine.Color.black)), 200));
                            menu.Items.Add(new HorizontalRow(headerItems));

                            foreach (var kvp in schematicMetadata.Blocks)
                            {
                                try
                                {
                                    if (ItemTypes.TryGetType(kvp.Key, out ItemTypes.ItemType item))
                                    {
                                        var stockpileCount = 0;
                                        data.Player.ActiveColony.Stockpile.Items.TryGetValue(item.ItemIndex, out stockpileCount);

                                        List <ValueTuple <IItem, int> > items = new List <ValueTuple <IItem, int> >();
                                        items.Add(ValueTuple.Create <IItem, int>(new ItemIcon(kvp.Key), 200));
                                        items.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(item.Name, UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleLeft, 18, LabelData.ELocalizationType.Type)), 200));
                                        items.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(" x " + kvp.Value.Count, UnityEngine.Color.black)), 200));
                                        items.Add(ValueTuple.Create <IItem, int>(new Label(new LabelData(" x " + stockpileCount, UnityEngine.Color.black)), 200));
                                        menu.Items.Add(new HorizontalRow(items));
                                    }
                                    else
                                    {
                                        SettlersLogger.Log(ChatColor.orange, "Unknown item for schematic: {0}", kvp.Key);
                                    }
                                }
                                catch (Exception ex)
                                {
                                    SettlersLogger.LogError(ex);
                                }
                            }

                            menu.Items.Add(new DropDown(new LabelData(_localizationHelper.GetLocalizationKey("Rotation"), UnityEngine.Color.black), Selected_Schematic + ".Rotation", _rotation.Select(r => r.ToString()).ToList()));
                            menu.Items.Add(new HorizontalSplit(new ButtonCallback(GameLoader.NAMESPACE + ".ShowMainMenu", new LabelData("Back", UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter)),
                                                               new ButtonCallback(GameLoader.NAMESPACE + ".SetBuildArea", new LabelData("Build", UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter))));
                            menu.LocalStorage.SetAs(Selected_Schematic + ".Rotation", 0);

                            NetworkMenuManager.SendServerPopup(data.Player, menu);
                        }
                    }
                }

                break;

            case GameLoader.NAMESPACE + ".SetBuildArea":
                var scem     = data.Storage.GetAs <string>(Selected_Schematic);
                var rotation = data.Storage.GetAs <int>(Selected_Schematic + ".Rotation");

                SettlersLogger.Log("Schematic: {0}", scem);

                if (SchematicReader.TryGetSchematicMetadata(scem, data.Player.ActiveColony.ColonyID, out SchematicMetadata metadata))
                {
                    if (metadata.Blocks.Count == 1 && metadata.Blocks.ContainsKey(ColonyBuiltIn.ItemTypes.AIR.Id))
                    {
                        PandaChat.Send(data.Player, _localizationHelper, "invlaidSchematic", ChatColor.red);
                    }
                    {
                        _awaitingClick[data.Player] = Tuple.Create(SchematicClickType.Build, scem, _rotation[rotation]);
                        PandaChat.Send(data.Player, _localizationHelper, "instructions");
                        NetworkMenuManager.CloseServerPopup(data.Player);
                    }
                }

                break;
            }
        }