public static void OpenDaytimePanel()
        {
            if (configEntryUtill["OpenDaytimePanel", false])
            {
                MyLog.LogMessage("DailyMgr.OpenDaytimePanel"
                                 );
            }

            if (isSetSlotAllMaid)
            {
                ScheduleMgrPatch.SetSlotAllMaid();
            }

            if (isSetScheduleAllMaid)
            {
                ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.DayTime);
                ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.Night);
            }

            if (isSetRandomCommu)
            {
                ScheduleAPIPatch.SetRandomCommu(true);
                ScheduleAPIPatch.SetRandomCommu(false);
            }
        }
        public override void SetBody()
        {
            GUILayout.Label("now scene.name : " + Lilly.scene.name);


            if (GUILayout.Button("mod reflash 0"))
            {
                ModRefresh0();
            }
            if (GUILayout.Button("mod reflash 1"))
            {
                ModRefresh1();
            }
            if (GUILayout.Button("mod reflash 2"))
            {
                ModRefresh2();
            }

            if (GUILayout.Button("SetRandomCommu"))
            {
                ScheduleAPIPatch.SetRandomCommu(true); ScheduleAPIPatch.SetRandomCommu(false);
            }
            ;

#if ScheduleUtill
            GUILayout.Label("Schedule 진입 필요.");
            GUI.enabled = ScheduleMgrPatch.m_scheduleApi != null;
            if (GUILayout.Button("슬롯에 메이드 자동 배치"))
            {
                ScheduleMgrPatch.SetSlotAllMaid();
            }
            if (GUILayout.Button("슬롯의 메이드들 제거"))
            {
                ScheduleMgrPatch.SetSlotAllDel();
            }
            if (GUILayout.Button("메이드 전체 자동 배치 - 주간"))
            {
                ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.DayTime);
            }
            if (GUILayout.Button("메이드 전체 자동 배치 - 야간"))
            {
                ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.Night);
            }
            if (GUILayout.Button("메이드 밤시중 자동 배치 - 주간"))
            {
                ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.DayTime, true, false, false);
            }
            if (GUILayout.Button("메이드 밤시중 자동 배치 - 야간"))
            {
                ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.Night, true, false, false);
            }
            if (GUILayout.Button("메이드 훈련 자동 배치 - 주간"))
            {
                ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.DayTime, false, true, false);
            }
            if (GUILayout.Button("메이드 훈련 자동 배치 - 야간"))
            {
                ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.Night, false, true, false);
            }
            if (GUILayout.Button("메이드 시설에 자동 배치 - 주간"))
            {
                ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.DayTime, false, false, true);
            }
            if (GUILayout.Button("메이드 시설에 자동 배치 - 야간"))
            {
                ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.Night, false, false, true);
            }
            //GUI.enabled = !DailyMgrPatch.IsLegacy;

            GUI.enabled = true;
            GUILayout.Label("매일 자동 적용.");
            if (GUILayout.Button("슬롯에_메이드_자동_배치 " + DailyMgrPatch.isSetSlotAllMaid))
            {
                DailyMgrPatch.isSetSlotAllMaid = !DailyMgrPatch.isSetSlotAllMaid;
            }
            if (GUILayout.Button("메이드_스케줄_자동_배치 " + DailyMgrPatch.isSetScheduleAllMaid))
            {
                DailyMgrPatch.isSetScheduleAllMaid = !DailyMgrPatch.isSetScheduleAllMaid;
            }
            if (GUILayout.Button("커뮤니티_자동_적용 " + DailyMgrPatch.isSetRandomCommu))
            {
                DailyMgrPatch.isSetRandomCommu = !DailyMgrPatch.isSetRandomCommu;
            }

            GUI.enabled = true;
            GUILayout.Label("밤시중");
            if (GUILayout.Button("스테이지 자동 선택 " + YotogiStageSelectManagerPatch.isSelect))
            {
                YotogiStageSelectManagerPatch.isSelect = !YotogiStageSelectManagerPatch.isSelect;
            }
            if (GUILayout.Button("스테이지 자동 선택 "))
            {
                YotogiStageSelectManagerPatch.Select();
            }
            if (GUILayout.Button("스킬 자동 선택 " + YotogiSkillSelectManagerPatch.isAddSkill))
            {
                YotogiSkillSelectManagerPatch.isAddSkill = !YotogiSkillSelectManagerPatch.isAddSkill;
            }
            if (GUILayout.Button("스킬 자동 선택 "))
            {
                YotogiSkillContainerViewerPatch.AddSkill(false);
            }

            GUI.enabled = DailyMgrPatch.IsLegacy;
            if (GUILayout.Button("스킬 자동 선택 old " + YotogiOldSkillSelectManagerPatch.isAddSkill))
            {
                YotogiOldSkillSelectManagerPatch.isAddSkill = !YotogiOldSkillSelectManagerPatch.isAddSkill;
            }
            if (GUILayout.Button("스킬 자동 선택 old "))
            {
                YotogiOldSkillContainerViewerPatch.AddSkill(false);
            }
#endif


            GUI.enabled = true;
        }