public static void OpenDaytimePanel() { if (configEntryUtill["OpenDaytimePanel", false]) { MyLog.LogMessage("DailyMgr.OpenDaytimePanel" ); } if (isSetSlotAllMaid) { ScheduleMgrPatch.SetSlotAllMaid(); } if (isSetScheduleAllMaid) { ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.DayTime); ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.Night); } if (isSetRandomCommu) { ScheduleAPIPatch.SetRandomCommu(true); ScheduleAPIPatch.SetRandomCommu(false); } }
public override void SetBody() { GUILayout.Label("now scene.name : " + Lilly.scene.name); if (GUILayout.Button("mod reflash 0")) { ModRefresh0(); } if (GUILayout.Button("mod reflash 1")) { ModRefresh1(); } if (GUILayout.Button("mod reflash 2")) { ModRefresh2(); } if (GUILayout.Button("SetRandomCommu")) { ScheduleAPIPatch.SetRandomCommu(true); ScheduleAPIPatch.SetRandomCommu(false); } ; #if ScheduleUtill GUILayout.Label("Schedule 진입 필요."); GUI.enabled = ScheduleMgrPatch.m_scheduleApi != null; if (GUILayout.Button("슬롯에 메이드 자동 배치")) { ScheduleMgrPatch.SetSlotAllMaid(); } if (GUILayout.Button("슬롯의 메이드들 제거")) { ScheduleMgrPatch.SetSlotAllDel(); } if (GUILayout.Button("메이드 전체 자동 배치 - 주간")) { ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.DayTime); } if (GUILayout.Button("메이드 전체 자동 배치 - 야간")) { ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.Night); } if (GUILayout.Button("메이드 밤시중 자동 배치 - 주간")) { ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.DayTime, true, false, false); } if (GUILayout.Button("메이드 밤시중 자동 배치 - 야간")) { ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.Night, true, false, false); } if (GUILayout.Button("메이드 훈련 자동 배치 - 주간")) { ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.DayTime, false, true, false); } if (GUILayout.Button("메이드 훈련 자동 배치 - 야간")) { ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.Night, false, true, false); } if (GUILayout.Button("메이드 시설에 자동 배치 - 주간")) { ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.DayTime, false, false, true); } if (GUILayout.Button("메이드 시설에 자동 배치 - 야간")) { ScheduleUtill.SetScheduleAllMaid(ScheduleMgr.ScheduleTime.Night, false, false, true); } //GUI.enabled = !DailyMgrPatch.IsLegacy; GUI.enabled = true; GUILayout.Label("매일 자동 적용."); if (GUILayout.Button("슬롯에_메이드_자동_배치 " + DailyMgrPatch.isSetSlotAllMaid)) { DailyMgrPatch.isSetSlotAllMaid = !DailyMgrPatch.isSetSlotAllMaid; } if (GUILayout.Button("메이드_스케줄_자동_배치 " + DailyMgrPatch.isSetScheduleAllMaid)) { DailyMgrPatch.isSetScheduleAllMaid = !DailyMgrPatch.isSetScheduleAllMaid; } if (GUILayout.Button("커뮤니티_자동_적용 " + DailyMgrPatch.isSetRandomCommu)) { DailyMgrPatch.isSetRandomCommu = !DailyMgrPatch.isSetRandomCommu; } GUI.enabled = true; GUILayout.Label("밤시중"); if (GUILayout.Button("스테이지 자동 선택 " + YotogiStageSelectManagerPatch.isSelect)) { YotogiStageSelectManagerPatch.isSelect = !YotogiStageSelectManagerPatch.isSelect; } if (GUILayout.Button("스테이지 자동 선택 ")) { YotogiStageSelectManagerPatch.Select(); } if (GUILayout.Button("스킬 자동 선택 " + YotogiSkillSelectManagerPatch.isAddSkill)) { YotogiSkillSelectManagerPatch.isAddSkill = !YotogiSkillSelectManagerPatch.isAddSkill; } if (GUILayout.Button("스킬 자동 선택 ")) { YotogiSkillContainerViewerPatch.AddSkill(false); } GUI.enabled = DailyMgrPatch.IsLegacy; if (GUILayout.Button("스킬 자동 선택 old " + YotogiOldSkillSelectManagerPatch.isAddSkill)) { YotogiOldSkillSelectManagerPatch.isAddSkill = !YotogiOldSkillSelectManagerPatch.isAddSkill; } if (GUILayout.Button("스킬 자동 선택 old ")) { YotogiOldSkillContainerViewerPatch.AddSkill(false); } #endif GUI.enabled = true; }