private void Start()
 {
     eulerLookRotation = new Vector3();
     productModel      = Instantiate(ApplicationManager.Instance.AdminPageManager.ProductModel);
     productModel.transform.position = modelPointTransform.position;
     ScenesLoader.UnloadScene(ApplicationScenes.AdminPage.ToString());
 }
        private void Update()
        {
            if (Input.GetButtonDown("Cancel"))
            {
                ScenesLoader.UnloadScene(ApplicationScenes.Exhibition.ToString());
                ScenesLoader.LoadScene(ApplicationScenes.AdminPage.ToString(), true, false);
            }

            if (Input.GetMouseButtonDown(0))
            {
                clickButton = true;
            }
            if (Input.GetMouseButtonUp(0))
            {
                clickButton = false;
            }

            if (clickButton)
            {
                eulerLookRotation.y            += Input.GetAxisRaw("Mouse X") * rotationSpeed;
                eulerLookRotation.x            += Input.GetAxisRaw("Mouse Y") * rotationSpeed;
                productModel.transform.rotation = Quaternion.Euler(eulerLookRotation);
            }
        }
 public override void Start()
 {
     ScenesLoader.LoadScene(ApplicationScenes.MainMenu.ToString(), true, false);
     ScenesLoader.UnloadScene(ApplicationScenes.ApplicationInitializer.ToString());
 }
 private void LoadUsersPage()
 {
     ScenesLoader.LoadScene(ApplicationScenes.UsersPage.ToString());
     ScenesLoader.UnloadScene(ApplicationScenes.MainMenu.ToString());
 }
示例#5
0
 protected override void PostInit() => ScenesLoader.UnloadScene(gameObject.scene.name);