void Death() { isDead = true; //PhotonNetwork.LeaveRoom(); //sceneLoader.BackToMenu(); PhotonNetwork.Destroy(gameObject); sceneLoader.ShowDeathScreen(); //playerShooting.DisableEffects (); //anim.SetTrigger ("Die"); //playerAudio.clip = deathClip; //playerAudio.Play (); //playerMovement.enabled = false; //playerShooting.enabled = false; }