示例#1
0
    void Death()
    {
        isDead = true;
        //PhotonNetwork.LeaveRoom();
        //sceneLoader.BackToMenu();

        PhotonNetwork.Destroy(gameObject);
        sceneLoader.ShowDeathScreen();

        //playerShooting.DisableEffects ();

        //anim.SetTrigger ("Die");

        //playerAudio.clip = deathClip;
        //playerAudio.Play ();

        //playerMovement.enabled = false;
        //playerShooting.enabled = false;
    }