protected override void LoadContent() { SpriteBatch = new SpriteBatch(GraphicsDevice); var playerAnimation = Textures.Load(TextureNames.PlayerAnimation); var whitePixel = Textures.Load(TextureNames.WhitePixel, new Texture2D(GraphicsDevice, 1, 1)); whitePixel.SetData(new[] { Color.White }); Player = new Player(); Scenes.ChangeScene(TitleScreen.Title); }
public void ReturnToTitle() { Scenes.ChangeScene(TitleScreen.Title); }
public void ExitGame() { Scenes.ChangeScene(TitleScreen.Title); }
public void Credits() { Scenes.ChangeScene(CreditsScene.Title); }
public void StartAdventure() { Scenes.ChangeScene(CampScene.Title); }