public override void OnInspectorGUI() { DrawDefaultInspector(); SceneryProceduralEditor myScript = (SceneryProceduralEditor)target; if (GUILayout.Button("ClearStonesAndVegetation")) { myScript.ClearTrees(); } }
void Awake() { terrainObjectHolder = (new GameObject("Terrain object holder")).transform; sceneryProceduralEditor = FindObjectOfType <SceneryProceduralEditor>(); }