Пример #1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        SceneryProceduralEditor myScript = (SceneryProceduralEditor)target;

        if (GUILayout.Button("ClearStonesAndVegetation"))
        {
            myScript.ClearTrees();
        }
    }
    void Awake()
    {
        terrainObjectHolder = (new GameObject("Terrain object holder")).transform;

        sceneryProceduralEditor = FindObjectOfType <SceneryProceduralEditor>();
    }