public void Update(GameTime gameTime) { if (!battleTransition) { worldCharacter.Update(gameTime); } WorldMovement(); //WorldMapAnimation WorldMapAnimation(gameTime); _autoElements.Update(gameTime); _sunColor = GSS.GetSunPositionColor(); SceneWorker.AttemptSceneChange(worldCharacter.GetCenterTilePosition()); }
internal void Update(GameTime gameTime) { SceneWorker.AttemptSceneChange(sceneCharacter.GetTilePosition()); }