public void Update(GameTime gameTime)
        {
            if (!battleTransition)
            {
                worldCharacter.Update(gameTime);
            }
            WorldMovement();

            //WorldMapAnimation
            WorldMapAnimation(gameTime);
            _autoElements.Update(gameTime);

            _sunColor = GSS.GetSunPositionColor();

            SceneWorker.AttemptSceneChange(worldCharacter.GetCenterTilePosition());
        }
示例#2
0
 internal void Update(GameTime gameTime)
 {
     SceneWorker.AttemptSceneChange(sceneCharacter.GetTilePosition());
 }