public void Update(GameTime gameTime) { if (!battleTransition) { worldCharacter.Update(gameTime); } WorldMovement(); //WorldMapAnimation WorldMapAnimation(gameTime); _autoElements.Update(gameTime); _sunColor = GSS.GetSunPositionColor(); SceneWorker.AttemptSceneChange(worldCharacter.GetCenterTilePosition()); }
//public bool noneNormStart; void Awake() { //Debug.Log("test0 agent in game"); if (battleInformation == null) { //Debug.Log("test1 agent in game"); DontDestroyOnLoad(gameObject); battleInformation = this; } else if (battleInformation != this) { SceneWorker sceneWorkerScript = new SceneWorker(); sceneWorkerScript.Manager(); Destroy(gameObject); } else { Debug.Log("test7 agent in game"); } }
public int Process(string source, string output) { Watch.Start(); var scene = SceneWorker.Parse(source); Watch.Stop("Loading scene"); Watch.Start(); scene.PrepareScene(); Watch.Stop("Preparing scene"); Watch.Start(); var image = Renderer.Render(scene); Watch.Stop("Rendering scene"); Watch.Start(); ImageWorker.SaveImage(image, output); Watch.Stop("Saving render"); return(0); }
internal void Update(GameTime gameTime) { SceneWorker.AttemptSceneChange(sceneCharacter.GetTilePosition()); }