示例#1
0
        internal void Trace( Ray WorldRay, ShapeHitCollection ShapeHits, SimpleGeometryHitCollection GeometryHits, List<ObjectHit> ObjectHits )
        {
            Debug.Assert( ShapeHits != null );
            Debug.Assert( GeometryHits != null );
            Debug.Assert( ObjectHits != null );

            ObjectHits.Clear();
            GeometryHits.Clear();
            ShapeHits.Clear();

            SceneTracer Tracer = new SceneTracer( ShapeHits, GeometryHits, ObjectHits );
            Trace( WorldRay, Tracer );
        }
示例#2
0
 protected abstract void Trace( Ray WorldRay, SceneTracer Tracer );
示例#3
0
 protected override void Trace( Ray WorldRay, SceneTracer Tracer )
 {
     Tracer.Trace( Objects, WorldRay );
 }