protected override bool UnInit() { _clsTasks.UnInit(); Mem.Del(ref _clsTasks); Mem.Del(ref _clsRebellionManager); return(true); }
private void OnDestroy() { TrophyUtil.Unlock_Material(); Mem.DelIDisposableSafe(ref _clsSortieBattlePrefabFile); Mem.Del(ref _camTransitionCamera); Mem.Del(ref _clsInput); Mem.Del(ref _iRecoveryType); if (_clsMapManager != null) { _clsMapManager.MapEnd(); } Mem.Del(ref _clsMapManager); if (_clsTasks != null) { _clsTasks.UnInit(); } Mem.Del(ref _clsTasks); Mem.Del(ref _iMode); Mem.Del(ref _iModeReq); if (_clsSortieMapTaskManager != null) { _clsSortieMapTaskManager.Terminate(); } Mem.Del(ref _clsSortieMapTaskManager); Mem.Del(ref _clsBattleTaskManager); Mem.Del(ref _clsBattleCutManager); Mst_DataManager.Instance.PurgeUIBattleMaster(); Mem.Del(ref instance); }
private void OnDestroy() { _clsTasks.UnInit(); _clsTopTask = null; _clsRebellionTask = null; _traOverView = null; _traOverViewCamera = null; _traMapRoot = null; _traScenePrefab = null; _clsStrategyMapManager = null; callBack = null; KeyManager = null; }
private void OnDestroy() { Mem.Del(ref _uiStartupHeader); Mem.Del(ref _uiStartupNavigation); Mem.Del(ref _sharedPlace); Mem.DelIDisposableSafe(ref _clsStartupPrefabFile); Mem.Del(ref _clsPSVitaMovie); Mem.Del(ref _clsFirstMeetingManager); Mem.DelIDisposableSafe(ref _clsDefines); Mem.Del(ref _clsInput); _clsTasks.UnInit(); Mem.Del(ref _clsTasks); Mem.Del(ref _iMode); Mem.Del(ref _iModeReq); Mem.Del(ref _clsTaskAdmiralInfo); Mem.Del(ref _clsTaskFirstShipSelect); Mem.Del(ref _clsTaskPictureStoryShow); Mem.Del(ref instance); UIDrawCall.ReleaseInactive(); }
private void OnDestroy() { Mem.Del(ref _uiTitleBackground); Mem.Del(ref _uiTitleLogo); Mem.Del(ref _sharedPlace); _clsPrefabFile.Dispose(); Mem.Del(ref _clsPrefabFile); Mem.Del(ref _clsVitaMovie); Mem.Del(ref _uiMaskPanel); Mem.Del(ref _uiMasterVersion); _camTitle.UnInit(); Mem.Del(ref _camTitle); Mem.Del(ref _clsInput); _clsTasks.UnInit(); Mem.Del(ref _iMode); Mem.Del(ref _iModeReq); Mem.Del(ref _clsTaskOpening); Mem.Del(ref _clsTaskSelectMode); Mem.Del(ref _clsTaskNewGame); Mem.Del(ref _clsTasks); Mem.Del(ref instance); }
private void OnDestroy() { _clsTasks.UnInit(); _clsSaveSelect = null; _clsDoSave = null; }
private void OnDestroy() { _clsTasks.UnInit(); _clsLoadSelect = null; _clsPrivilege = null; }