Пример #1
0
 protected override bool UnInit()
 {
     _clsTasks.UnInit();
     Mem.Del(ref _clsTasks);
     Mem.Del(ref _clsRebellionManager);
     return(true);
 }
Пример #2
0
 private void OnDestroy()
 {
     TrophyUtil.Unlock_Material();
     Mem.DelIDisposableSafe(ref _clsSortieBattlePrefabFile);
     Mem.Del(ref _camTransitionCamera);
     Mem.Del(ref _clsInput);
     Mem.Del(ref _iRecoveryType);
     if (_clsMapManager != null)
     {
         _clsMapManager.MapEnd();
     }
     Mem.Del(ref _clsMapManager);
     if (_clsTasks != null)
     {
         _clsTasks.UnInit();
     }
     Mem.Del(ref _clsTasks);
     Mem.Del(ref _iMode);
     Mem.Del(ref _iModeReq);
     if (_clsSortieMapTaskManager != null)
     {
         _clsSortieMapTaskManager.Terminate();
     }
     Mem.Del(ref _clsSortieMapTaskManager);
     Mem.Del(ref _clsBattleTaskManager);
     Mem.Del(ref _clsBattleCutManager);
     Mst_DataManager.Instance.PurgeUIBattleMaster();
     Mem.Del(ref instance);
 }
 private void OnDestroy()
 {
     _clsTasks.UnInit();
     _clsTopTask            = null;
     _clsRebellionTask      = null;
     _traOverView           = null;
     _traOverViewCamera     = null;
     _traMapRoot            = null;
     _traScenePrefab        = null;
     _clsStrategyMapManager = null;
     callBack   = null;
     KeyManager = null;
 }
Пример #4
0
 private void OnDestroy()
 {
     Mem.Del(ref _uiStartupHeader);
     Mem.Del(ref _uiStartupNavigation);
     Mem.Del(ref _sharedPlace);
     Mem.DelIDisposableSafe(ref _clsStartupPrefabFile);
     Mem.Del(ref _clsPSVitaMovie);
     Mem.Del(ref _clsFirstMeetingManager);
     Mem.DelIDisposableSafe(ref _clsDefines);
     Mem.Del(ref _clsInput);
     _clsTasks.UnInit();
     Mem.Del(ref _clsTasks);
     Mem.Del(ref _iMode);
     Mem.Del(ref _iModeReq);
     Mem.Del(ref _clsTaskAdmiralInfo);
     Mem.Del(ref _clsTaskFirstShipSelect);
     Mem.Del(ref _clsTaskPictureStoryShow);
     Mem.Del(ref instance);
     UIDrawCall.ReleaseInactive();
 }
Пример #5
0
 private void OnDestroy()
 {
     Mem.Del(ref _uiTitleBackground);
     Mem.Del(ref _uiTitleLogo);
     Mem.Del(ref _sharedPlace);
     _clsPrefabFile.Dispose();
     Mem.Del(ref _clsPrefabFile);
     Mem.Del(ref _clsVitaMovie);
     Mem.Del(ref _uiMaskPanel);
     Mem.Del(ref _uiMasterVersion);
     _camTitle.UnInit();
     Mem.Del(ref _camTitle);
     Mem.Del(ref _clsInput);
     _clsTasks.UnInit();
     Mem.Del(ref _iMode);
     Mem.Del(ref _iModeReq);
     Mem.Del(ref _clsTaskOpening);
     Mem.Del(ref _clsTaskSelectMode);
     Mem.Del(ref _clsTaskNewGame);
     Mem.Del(ref _clsTasks);
     Mem.Del(ref instance);
 }
Пример #6
0
 private void OnDestroy()
 {
     _clsTasks.UnInit();
     _clsSaveSelect = null;
     _clsDoSave     = null;
 }
 private void OnDestroy()
 {
     _clsTasks.UnInit();
     _clsLoadSelect = null;
     _clsPrivilege  = null;
 }