// Use this for initialization void Start() { instance = this; DontDestroyOnLoad(gameObject); sceneStatusManager = gameObject.AddComponent <SceneStatusManager>(); gameManager = gameObject.AddComponent <PomeloGameManager>(); errorCodeHandler = gameObject.AddComponent <ErrorCodeHandler>(); networkManager = gameObject.AddComponent <PomeloNetworkManager>(); }
static int get_SceneStatusManager(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DontDestroyManager obj = (DontDestroyManager)o; SceneStatusManager ret = obj.SceneStatusManager; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index SceneStatusManager on a nil value")); } }
public DungeonStatus(SceneStatusManager owner) : base(owner) { }
public ChooseStatus(SceneStatusManager owner) : base(owner) { }
public MainStatus(SceneStatusManager owner) : base(owner) { }
public CharacterStatus(SceneStatusManager owner) : base(owner) { }
public BattleStatus(SceneStatusManager owner) : base(owner) { }