Exemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     instance = this;
     DontDestroyOnLoad(gameObject);
     sceneStatusManager = gameObject.AddComponent <SceneStatusManager>();
     gameManager        = gameObject.AddComponent <PomeloGameManager>();
     errorCodeHandler   = gameObject.AddComponent <ErrorCodeHandler>();
     networkManager     = gameObject.AddComponent <PomeloNetworkManager>();
 }
    static int get_SceneStatusManager(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            DontDestroyManager obj = (DontDestroyManager)o;
            SceneStatusManager ret = obj.SceneStatusManager;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index SceneStatusManager on a nil value"));
        }
    }
Exemplo n.º 3
0
 public DungeonStatus(SceneStatusManager owner) : base(owner)
 {
 }
Exemplo n.º 4
0
 public ChooseStatus(SceneStatusManager owner) : base(owner)
 {
 }
Exemplo n.º 5
0
 public MainStatus(SceneStatusManager owner) : base(owner)
 {
 }
Exemplo n.º 6
0
 public CharacterStatus(SceneStatusManager owner) : base(owner)
 {
 }
Exemplo n.º 7
0
 public BattleStatus(SceneStatusManager owner) : base(owner)
 {
 }