protected override void OnUpdate() { var env = World.TinyEnvironment(); var inputSystem = World.GetExistingSystem <InputSystem>(); var puzzleConfig = env.GetConfigData <PuzzleConfiguration>(); if (!puzzleConfig.IsCompleted) { return; } var buttonReplayEntity = Entity.Null; Entities.WithAll <ButtonReplay>().ForEach((Entity entity) => { buttonReplayEntity = entity; }); if (!EntityManager.Exists(buttonReplayEntity)) { return; } var buttonReplayPointerInteraction = EntityManager.GetComponentData <PointerInteraction>(buttonReplayEntity); if (buttonReplayPointerInteraction.clicked || inputSystem.GetKeyDown(KeyCode.Return)) { // Reload the scene var buttonReplay = EntityManager.GetComponentData <ButtonReplay>(buttonReplayEntity); SceneService.UnloadAllSceneInstances(buttonReplay.SceneToLoad); SceneService.LoadSceneAsync(buttonReplay.SceneToLoad); puzzleConfig.IsCompleted = false; env.SetConfigData(puzzleConfig); } }
protected override void OnUpdate() { bool destroyAllShips = false; Entities.WithAll <ButtonDestroyShips>().ForEach((Entity entity, ref PointerInteraction pointerInteraction) => { if (pointerInteraction.clicked) { destroyAllShips = true; } }); if (destroyAllShips) { var env = World.TinyEnvironment(); var allyShips = env.GetConfigBufferData <AllyShips>().Reinterpret <SceneReference>().ToNativeArray(Unity.Collections.Allocator.Temp); for (int i = 0; i < allyShips.Length; i++) { SceneService.UnloadAllSceneInstances(allyShips[i]); } allyShips.Dispose(); var enemyShips = env.GetConfigBufferData <EnemyShips>().Reinterpret <SceneReference>().ToNativeArray(Unity.Collections.Allocator.Temp); for (int i = 0; i < enemyShips.Length; i++) { SceneService.UnloadAllSceneInstances(enemyShips[i]); } enemyShips.Dispose(); } }
protected override void OnUpdate() { bool btnOn = false; Entities.WithAll <BtnStartTag>().ForEach((Entity entity, ref PointerInteraction pointerInteraction) => { if (pointerInteraction.clicked) { Debug.LogAlways("btn ret click"); btnOn = true; } }); if (btnOn) { // 盤面生成. Entities.ForEach(( ref PuzzleGen gen ) => { gen.IsGenerate = true; }); // ポーズ解除. Entities.ForEach(( ref GameMngr mngr ) => { mngr.IsPause = false; }); // タイトルシーンアンロード. SceneReference panelBase = new SceneReference(); panelBase = World.TinyEnvironment().GetConfigData <PanelConfig>().TitleScn; SceneService.UnloadAllSceneInstances(panelBase); } }
protected override void OnUpdate() { bool btnOn = false; Entities.WithAll <BtnRetryTag>().ForEach((Entity entity, ref PointerInteraction pointerInteraction) => { if (pointerInteraction.clicked) { //Debug.LogAlways("btn ret click"); btnOn = true; } }); if (btnOn) { var env = World.TinyEnvironment(); /*SceneService.UnloadAllSceneInstances( env.GetConfigData<GameConfig>().PrefabBlock ); * SceneService.UnloadAllSceneInstances( env.GetConfigData<GameConfig>().PrefabBlockStay ); * SceneService.UnloadAllSceneInstances( env.GetConfigData<GameConfig>().PrefabStar );*/ SceneService.UnloadAllSceneInstances(env.GetConfigData <GameConfig>().ResultScn); // 各種パラメータ初期化. Entities.ForEach(( ref FirstSetInfo info ) => { info.Initialized = false; }); Entities.ForEach(( ref InitBlockInfo info ) => { info.Initialized = false; }); // ポーズ解除 & 初期化. Entities.ForEach(( ref GameMngr mngr ) => { mngr.IsPause = false; mngr.Mode = GameMngrSystem.MdGame; mngr.Score = 0; mngr.GameTimer = 0; mngr.ModeTimer = 0; }); Entities.ForEach(( ref GeneratorInfo info ) => { info.Initialized = false; }); // スコア表示. Entities.WithAll <TextScoreTag>().ForEach(( Entity entity ) => { EntityManager.SetBufferFromString <TextString>(entity, "0"); }); } }
protected override void OnUpdate() { bool btnOn = false; Entities.WithAll <BtnRetryTag>().ForEach((Entity entity, ref PointerInteraction pointerInteraction) => { if (pointerInteraction.clicked) { //Debug.LogAlways("btn ret click"); btnOn = true; } }); if (btnOn) { var env = World.TinyEnvironment(); SceneService.UnloadAllSceneInstances(env.GetConfigData <GameConfig>().ResultScn); // ゲームマネージャ. Entities.ForEach(( ref GameMngr mngr ) => { mngr.IsPause = false; mngr.Mode = GameMngrSystem.MdGame; mngr.ModeTimer = 0; mngr.GameTimer = 0; mngr.Score = 0; }); // スコア表示. Entities.WithAll <TextScoreTag>().ForEach(( Entity entity ) => { EntityManager.SetBufferFromString <TextString>(entity, "0"); }); // プレイヤー. Entities.ForEach(( ref PlayerInfo player ) => { player.Initialized = false; }); // 隕石ジェネレータ. Entities.ForEach(( ref MeteoGenInfo info ) => { info.Initialized = false; }); // 隕石初期化システム. Entities.ForEach(( ref InitMeteoInfo info ) => { info.InitSplit = false; }); SceneService.UnloadAllSceneInstances(env.GetConfigData <GameConfig>().PrefabMeteo); } }
// bool isLoaded; protected override void OnUpdate() { bool btnOn = false; Entities.WithAll <BtnRetryTag>().ForEach((Entity entity, ref PointerInteraction pointerInteraction) => { if (pointerInteraction.clicked) { Debug.LogAlways("btn ret click"); btnOn = true; } }); if (btnOn) { // 盤面リフレッシュ. var env = World.TinyEnvironment(); SceneService.UnloadAllSceneInstances(env.GetConfigData <PanelConfig>().PanelRed); SceneService.UnloadAllSceneInstances(env.GetConfigData <PanelConfig>().PanelWhite); Entities.ForEach(( ref PuzzleGen gen ) => { gen.IsGenerate = true; }); SceneReference panelBase = new SceneReference(); panelBase = env.GetConfigData <PanelConfig>().ResultScn; SceneService.UnloadAllSceneInstances(panelBase); // ポーズ解除 & 初期化. Entities.ForEach(( ref GameMngr mngr ) => { mngr.IsPause = false; mngr.Score = 0; mngr.GameTimer = 0; mngr.InputCnt = 0; mngr.InputCntGoal = 0; mngr.ComboCnt = 0; }); // ジェネレート回数リセット. Entities.ForEach(( ref PuzzleGen gen ) => { gen.GeneratedCnt = 0; }); // スコア表示. Entities.WithAll <TextScoreTag>().ForEach(( Entity entity ) => { EntityManager.SetBufferFromString <TextString>(entity, "0"); }); } }
protected override void OnUpdate() { bool btnOn = false; Entities.WithAll <BtnRetryTag>().ForEach((Entity entity, ref PointerInteraction pointerInteraction) => { if (pointerInteraction.clicked) { btnOn = true; } }); if (btnOn) { var env = World.TinyEnvironment(); SceneService.UnloadAllSceneInstances(env.GetConfigData <GameConfig>().ResultScn); SceneService.UnloadAllSceneInstances(env.GetConfigData <GameConfig>().BallScn); // 初期化. Entities.ForEach(( ref GameMngr mngr ) => { mngr.Initialized = false; }); Entities.ForEach((Entity entity, ref BallGenerateInfo gen) => { gen.Initialized = false; }); Entities.ForEach((Entity entity, ref BoxInfo box) => { box.Initialized = false; }); #if false // 初期化. Entities.ForEach(( ref BallInfo ball ) => { ball.Count = 0; ball.Initialized = false; }); Entities.ForEach(( ref BatInfo bat ) => { bat.Initialized = false; }); Entities.ForEach(( ref TargetGenInfo gen ) => { gen.Initialized = false; }); #endif } }
protected override void OnUpdate() { bool destoryAll = false; Entities.ForEach((Entity EntityManager, ref SnakeHead snake, ref Translation translation) => { if (!snake.RemoveTail) { return; } destoryAll = true; snake.Direction = float3.zero; translation.Value = float3.zero; snake.RemoveTail = false; }); if (destoryAll) { SceneService.UnloadAllSceneInstances(World.TinyEnvironment().GetConfigData <GameConfig>().SnakeTailSceneReference); } }
protected override void OnUpdate() { bool playerDestroy = false; Entities.ForEach((Entity entity, ref Player player) => { if (!player.Collide) { return; } playerDestroy = true; }); if (playerDestroy) { SceneService.LoadSceneAsync(World.TinyEnvironment().GetConfigData <GameConfig>().Effect); SceneService.UnloadAllSceneInstances(World.TinyEnvironment().GetConfigData <GameConfig>().PlayerScene); SceneService.LoadSceneAsync(World.TinyEnvironment().GetConfigData <GameConfig>().RetryScene); //SceneService.UnloadAllSceneInstances(World.TinyEnvironment().GetConfigData<GameConfig>().ControllerScene); } }
/// <summary> /// Unloads all instances of a certain scenereference INCLUDING INDESTUCTIBLE ONES /// </summary> /// <warning>This will unload indestructable scenes! Use with care</warning> /// <param name="sceneReference">A reference to the scenes to unload</param> /// <param name="entityManager">A reference to the entitymanager instance</param> /// <returns>A bool to mark the correct unloading of the scenes</returns> public static bool UnloadAllScenesOfType(SceneReference sceneReference, EntityManager entityManager) { try { var sceneEntities = GetSceneEntities(entityManager); for (int i = 0; i < sceneEntities.Length; i++) { if (entityManager.GetSharedComponentData <SceneGuid>(sceneEntities[i]).Guid.GetHashCode().Equals(sceneReference.SceneGuid.GetHashCode())) { GetScenesLoadedBuffer(entityManager).RemoveAt(i); } } SceneService.UnloadAllSceneInstances(sceneReference); return(true); } catch (Exception e) { Debug.Log(e.ToString()); return(false); } }
protected override void OnUpdate() { bool btnOn = false; Entities.WithAll <BtnTestTag>().ForEach((Entity entity, ref PointerInteraction pointerInteraction) => { if (pointerInteraction.clicked) { //Debug.LogAlways("btn click"); btnOn = true; } }); if (btnOn) { #if false var env = World.TinyEnvironment(); SceneService.UnloadAllSceneInstances(env.GetConfigData <PanelConfig>().PanelRed); SceneService.UnloadAllSceneInstances(env.GetConfigData <PanelConfig>().PanelWhite); Entities.ForEach(( ref PuzzleGen gen ) => { gen.IsGenerate = true; }); #endif SceneReference panelBase = new SceneReference(); var env = World.TinyEnvironment(); panelBase = env.GetConfigData <PanelConfig>().ResultScn; if (!isLoaded) { SceneService.LoadSceneAsync(panelBase); isLoaded = true; } else { SceneService.UnloadAllSceneInstances(panelBase); isLoaded = false; } } }
protected override void OnUpdate() { bool reqResult = false; Entities.ForEach(( ref TimeOverInfo info ) => { info.Timer += World.TinyEnvironment().frameDeltaTime; if (info.Timer > 1.5f) { reqResult = true; info.Timer = 0; } }); if (reqResult) { var env = World.TinyEnvironment(); SceneService.UnloadAllSceneInstances(env.GetConfigData <GameConfig>().TimeOverScn); // リザルト表示. SceneReference resultScn = World.TinyEnvironment().GetConfigData <GameConfig>().ResultScn; SceneService.LoadSceneAsync(resultScn); } }
protected override void OnUpdate() { bool btnOn = false; Entities.WithAll <BtnStartTag>().ForEach((Entity entity, ref PointerInteraction pointerInteraction) => { //Debug.LogAlways( "start btn" ); if (pointerInteraction.clicked) { btnOn = true; } }); if (btnOn) { // タイトルシーンアンロード. SceneReference panelBase = new SceneReference(); panelBase = World.TinyEnvironment().GetConfigData <GameConfig>().TitleScn; SceneService.UnloadAllSceneInstances(panelBase); SceneReference mainScn = World.TinyEnvironment().GetConfigData <GameConfig>().MainScn; SceneService.LoadSceneAsync(mainScn); } }
protected override void OnUpdate() { Entity delEntity = Entity.Null; var inputSystem = World.GetExistingSystem <InputSystem>(); bool mouseOn = false; if (!isPause()) { mouseOn = inputSystem.GetMouseButtonDown(0); } // 盤面情報用配列. NativeArray <int> InfoAry = new NativeArray <int>(16, Allocator.Temp); bool isPanelHit = false; // パネルタップしたか? bool isReadyToMove = true; // パネル動けるか? int2 HitCell = new int2(-1, -1); int2 BlankCell = new int2(-1, -1); // 盤面情報収集. Entities.ForEach((ref PanelInfo panel, ref Translation trans) => { // 状態チェック. if (!panel.Initialized || panel.Status != PnlStNormal) { isReadyToMove = false; return; } // 情報. int idx = panel.CellPos.x + panel.CellPos.y * 4; InfoAry[idx] = panel.Type; // マウスとのあたりチェック. if (mouseOn) { float2 size = new float2(128f, 128f); float3 mypos = trans.Value; float3 mousePos = inputSystem.GetWorldInputPosition(); bool res = OverlapsObjectCollider(mypos, mousePos, size); if (res) { HitCell = panel.CellPos; isPanelHit = true; } } }); // パネル動ける状態でない場合. if (!isReadyToMove) { isPanelHit = false; } if (isPanelHit) { // 入力回数. Entities.ForEach(( ref GameMngr mngr ) => { ++mngr.InputCnt; }); // 空きを探す. for (int j = 0; j < 4; ++j) { for (int i = 0; i < 4; ++i) { int idx = i + j * 4; if (InfoAry[idx] == 0) { BlankCell.x = i; BlankCell.y = j; } } } } // パネル動けるか. bool isMovable = false; int moveDir = -1; // 0:up 1:down 2:left 3:right. if (HitCell.x == BlankCell.x) { isMovable = true; if (HitCell.y < BlankCell.y) { moveDir = 1; } else if (HitCell.y > BlankCell.y) { moveDir = 0; } } else if (HitCell.y == BlankCell.y) { isMovable = true; if (HitCell.x < BlankCell.x) { moveDir = 3; } else if (HitCell.x > BlankCell.x) { moveDir = 2; } } Entities.ForEach((Entity entity, ref PanelInfo panel, ref Translation trans, ref NonUniformScale scale, ref Sprite2DRenderer sprite) => { if (!panel.Initialized) { return; } switch (panel.Status) { case PnlStAppear: panelAppear(ref panel, ref sprite); break; case PnlStNormal: if (isMovable) { panelNormNew(ref panel, ref InfoAry, ref HitCell, ref BlankCell, moveDir); } //if( mouseOn ) { // panelNorm( ref panel, ref trans, ref InfoAry ); //} break; case PnlStMove: panelMove(ref panel, ref trans); break; case PnlStDisappear: if (panelDisapper(ref panel, ref scale, ref sprite)) { delEntity = entity; } break; } }); InfoAry.Dispose(); if (delEntity != Entity.Null) { // パネル全消しするかチェック. bool reqReflesh = false; Entities.ForEach(( ref GameMngr mngr ) => { if (mngr.ReqReflesh) { mngr.ReqReflesh = false; reqReflesh = true; } }); if (reqReflesh) { // パネル全消し. var env = World.TinyEnvironment(); SceneService.UnloadAllSceneInstances(env.GetConfigData <PanelConfig>().PanelRed); SceneService.UnloadAllSceneInstances(env.GetConfigData <PanelConfig>().PanelWhite); // 盤面生成. Entities.ForEach(( ref PuzzleGen gen ) => { gen.IsGenerate = true; }); setPause(false); } else { // エンティティ削除. SceneService.UnloadSceneInstance(delEntity); // パネル追加. Entities.ForEach(( ref PuzzleGen gen ) => { gen.IsGenAdditive = true; }); setPause(false); } } }
protected override void OnUpdate() { #if false bool isTitleFinished = false; Entities.ForEach(( ref GameMngr mngr ) => { isTitleFinished = mngr.IsTitleFinished; if (!isTitleFinished) { mngr.IsTitleFinished = true; mngr.IsPause = true; } }); if (!isTitleFinished) { SceneReference panelBase = new SceneReference(); panelBase = World.TinyEnvironment().GetConfigData <PanelConfig>().TitleScn; SceneService.LoadSceneAsync(panelBase); return; } #endif //float timer = 0; int score = 0; //bool isEnd = false; //bool isPause = false; bool reqGameOver = false; bool reqResult = false; Entities.ForEach(( ref GameMngr mngr ) => { float dt = World.TinyEnvironment().frameDeltaTime; switch (mngr.Mode) { case MdTitle: mngr.Mode = MdGame; break; case MdGame: if (mngr.ReqGameOver) { mngr.ReqGameOver = false; reqGameOver = true; mngr.Mode = MdGameOver; mngr.ModeTimer = 0; } break; case MdGameOver: mngr.ModeTimer += dt; if (mngr.ModeTimer > 1.5f) { mngr.Mode = MdResult; reqResult = true; } break; } if (mngr.IsPause) { //isPause = true; return; } score = mngr.Score; // タイマー. mngr.GameTimer += dt; #if false timer = mngr.GameTimer; if (timer >= GameTimeLimit) { mngr.IsPause = true; } #endif }); #if false // タイマー表示. if (!isPause) { Entities.WithAll <TextTimerTag>().ForEach(( Entity entity ) => { int t = (int)(GameTimeLimit - timer); EntityManager.SetBufferFromString <TextString>(entity, t.ToString()); }); } #endif if (reqResult) { // ゲームオーバーシーンアンロード. SceneReference panelBase = new SceneReference(); panelBase = World.TinyEnvironment().GetConfigData <GameConfig>().GameOverScn; SceneService.UnloadAllSceneInstances(panelBase); // リザルト表示. //SceneReference panelBase = new SceneReference(); panelBase = World.TinyEnvironment().GetConfigData <GameConfig>().ResultScn; SceneService.LoadSceneAsync(panelBase); } else if (reqGameOver) { // ゲームオーバー表示. SceneReference panelBase = new SceneReference(); panelBase = World.TinyEnvironment().GetConfigData <GameConfig>().GameOverScn; SceneService.LoadSceneAsync(panelBase); // ブロック削除. var env = World.TinyEnvironment(); SceneService.UnloadAllSceneInstances(env.GetConfigData <GameConfig>().PrefabBlock); SceneService.UnloadAllSceneInstances(env.GetConfigData <GameConfig>().PrefabBlockStay); SceneService.UnloadAllSceneInstances(env.GetConfigData <GameConfig>().PrefabStar); } }
protected override void OnUpdate() { var tinyEnv = World.TinyEnvironment(); var config = World.TinyEnvironment().GetConfigData <GameConfig>(); var retryButton = false; Entities.WithAll <RetryButton>().ForEach((Entity entity, ref PointerInteraction pointerInteraction, ref Sprite2DRenderer sprite2D) => { retryButton = pointerInteraction.clicked; if (!config.GameOver) { sprite2D.color.a = 0; } if (config.GameOver) { sprite2D.color.a = 1; } Entities.ForEach((Entity _entity, ref GameOver gameover, ref Sprite2DRenderer _sprite2D) => { if (!config.GameOver) { _sprite2D.color.a = 0; } if (config.GameOver) { _sprite2D.color.a = 1; } }); }); if (retryButton) { config.Retry = true; config.GameOver = false; SceneService.UnloadAllSceneInstances(config.BlackScene); SceneService.UnloadAllSceneInstances(config.BlackSceneB); SceneService.UnloadAllSceneInstances(config.BlackSceneC); Entities.ForEach((DynamicBuffer <blackSegments> blacksegments) => { var blacks = blacksegments.Reinterpret <Entity>().ToNativeArray((Unity.Collections.Allocator.Temp)); for (int i = 0; i < blacksegments.Length; i++) { blacksegments.Clear(); blacks.Dispose(); } }); Entities.ForEach((DynamicBuffer <blackSegmentsB> blacksegments) => { var blacks = blacksegments.Reinterpret <Entity>().ToNativeArray((Unity.Collections.Allocator.Temp)); for (int i = 0; i < blacksegments.Length; i++) { blacksegments.Clear(); blacks.Dispose(); } }); Entities.ForEach((DynamicBuffer <blackSegmentsC> blacksegments) => { var blacks = blacksegments.Reinterpret <Entity>().ToNativeArray((Unity.Collections.Allocator.Temp)); for (int i = 0; i < blacksegments.Length; i++) { blacksegments.Clear(); blacks.Dispose(); } }); tinyEnv.SetConfigData(config); } }
protected override void OnUpdate() { bool isScored = false; bool isRefresh = false; int redCnt = 0; // 赤パネルの数. Entities.ForEach((Entity entity, ref PanelInfo panel) => { if (!panel.Initialized) { return; } if (panel.Type == PanelSystem.PnlTypeRed) { ++redCnt; } }); // ゴール判定(仮). Entities.ForEach((Entity entity, ref PanelInfo panel) => { if (!panel.Initialized) { return; } // red. if (panel.Type == PanelSystem.PnlTypeRed) { if (panel.NextPos.x == 3 && panel.NextPos.y == 3) { if (panel.Status == PanelSystem.PnlStNormal) { if (redCnt > 1) { // パネル消す. panel.Status = PanelSystem.PnlStDisappear; setPause(); } else { // 盤面更新. isRefresh = true; panel.Status = PanelSystem.PnlStDisappear; setPause(); } isScored = true; } } } }); //Entity gameMngrEntity = Entity.Null; if (isScored) { int score = 0; Entities.ForEach((Entity entity, ref GameMngr gamemngr) => { int preCnt = gamemngr.InputCntGoal; gamemngr.InputCntGoal = gamemngr.InputCnt; if (gamemngr.InputCntGoal - preCnt == 1) { ++gamemngr.ComboCnt; } else { gamemngr.ComboCnt = 0; } gamemngr.Score += 100; if (gamemngr.ComboCnt > 0) { gamemngr.Score += (int)math.pow(2, gamemngr.ComboCnt) * 10; } score = gamemngr.Score; Debug.LogFormatAlways("input {0} {1} : {2}", preCnt, gamemngr.InputCntGoal, gamemngr.ComboCnt); }); // スコア表示. Entities.WithAll <TextScoreTag>().ForEach(( Entity entity ) => { EntityManager.SetBufferFromString <TextString>(entity, score.ToString()); }); if (isRefresh) { #if false // パネル全消し. var env = World.TinyEnvironment(); SceneService.UnloadAllSceneInstances(env.GetConfigData <PanelConfig>().PanelRed); SceneService.UnloadAllSceneInstances(env.GetConfigData <PanelConfig>().PanelWhite); // 盤面生成. Entities.ForEach(( ref PuzzleGen gen ) => { gen.IsGenerate = true; }); #else // ここで全消しせずにリクエストしておく. Entities.ForEach(( ref GameMngr mngr ) => { mngr.ReqReflesh = true; }); #endif } } /* * if( gameMngrEntity != Entity.Null ) { * GameMngr mngr = EntityManager.GetComponentData<GameMngr>( gameMngrEntity ); * int score = mngr.Score; * Debug.LogFormatAlways( "sc {0}", score ); * }*/ }
protected override void OnUpdate() { int score = 0; bool reqGameOver = false; bool reqResult = false; Entities.ForEach(( ref GameMngr mngr ) => { float dt = World.TinyEnvironment().frameDeltaTime; switch (mngr.Mode) { case MdGame: if (mngr.ReqGameOver) { mngr.ReqGameOver = false; reqGameOver = true; mngr.Mode = MdGameOver; mngr.ModeTimer = 0; } break; case MdGameOver: mngr.ModeTimer += dt; if (mngr.ModeTimer > 1.5f) { mngr.Mode = MdResult; reqResult = true; } break; } if (mngr.IsPause) { //isPause = true; return; } // タイマー. mngr.GameTimer += dt; #if false timer = mngr.GameTimer; if (timer >= GameTimeLimit) { mngr.IsPause = true; } #endif }); #if false // タイマー表示. if (!isPause) { Entities.WithAll <TextTimerTag>().ForEach(( Entity entity ) => { int t = (int)(GameTimeLimit - timer); EntityManager.SetBufferFromString <TextString>(entity, t.ToString()); }); } #endif if (reqResult) { #if true // ゲームオーバーシーンアンロード. SceneReference gameoverScn = World.TinyEnvironment().GetConfigData <GameConfig>().GameOverScn; SceneService.UnloadAllSceneInstances(gameoverScn); // リザルト表示. SceneReference resultScn = World.TinyEnvironment().GetConfigData <GameConfig>().ResultScn; SceneService.LoadSceneAsync(resultScn); #endif } else if (reqGameOver) { // ゲームオーバー表示. SceneReference panelBase = new SceneReference(); panelBase = World.TinyEnvironment().GetConfigData <GameConfig>().GameOverScn; SceneService.LoadSceneAsync(panelBase); } }