private void UpdateScenePresenceWithTitle(UUID AgentID, string Title) { ScenePresence presence = null; lock (m_SceneList) { foreach (Scene scene in m_SceneList) { presence = scene.GetScenePresence(AgentID); if (presence != null) { presence.Grouptitle = Title; // FixMe: Ter suggests a "Schedule" method that I can't find. presence.SendFullUpdateToAllClients(); break; } } } }