void Update() { if (activateWinPanel) { counter += Time.deltaTime / 2; winPanel.color = new Color(winPanel.color.r, winPanel.color.g, winPanel.color.b, counter); } if (player.IsDead) { counter2 += Time.deltaTime; if (counter2 >= 0.7f) { counter += Time.deltaTime / 2; losePanel.color = new Color(losePanel.color.r, losePanel.color.g, losePanel.color.b, counter); if (counter >= 1) { if (Input.anyKeyDown) { sceneM.LoadGameplayScreen(); counter = 0; counter2 = 0; } } } } }
public void PressedStart() { sceneM.LoadGameplayScreen(); }