void Start() { sceneMg = GameObject.Find("Main Camera").GetComponent <SceneManger>(); //회원정보를 가져와서 보여주는 부분 //id, username, birthday는 수정 불가함 text_id.text = tmpid; text_username.text = tmpusername; text_birthday.text = tmpbirthday; input_address.text = tmpaddress; input_height.text = tmpheight; input_weight.text = tmpweight; input_phonenum.text = tmpphonenum; input_email.text = tmpemail; switch (gender) { case "남": input_manblack.gameObject.SetActive(true); input_man.gameObject.SetActive(false); input_womanblack.gameObject.SetActive(false); input_woman.gameObject.SetActive(true); break; case "여": input_manblack.gameObject.SetActive(false); input_man.gameObject.SetActive(true); input_womanblack.gameObject.SetActive(true); input_woman.gameObject.SetActive(false); break; } }
private void Awake() { if (instance == null) { instance = this; } }
// Start is called before the first frame update void Start() { sceneMan = GameObject.FindGameObjectWithTag("SceneManager"); sm = sceneMan.GetComponent <SceneManger>(); RenderSettings.skybox = daySky; //RenderSettings.customReflection = dayReflection; goToNight = false; }
static SceneManger() { GameObject newGameObject = new GameObject(); newGameObject.name = "_SceneManager"; s_instance = newGameObject.AddComponent<SceneManger>(); }
public void LevelClick(string level) { //Loading In Scene SceneManger.LoadScene(level); }
public void New Fractal Geometry() { SceneManger.LoadScene("fractal geometry"); }
// Start is called before the first frame update void Start() { sceneOPS = FindObjectOfType <SceneManger>(); MoveBoundary(); }
void Start() { sceneMg = GameObject.Find("Main Camera").GetComponent <SceneManger>(); ResetValue(); GetText(); }