protected virtual void Awake() { instant = this; sceneName = SceneManagerExtension.GetSceneArguments() ["name"].ToString(); type = SceneManagerExtension.GetSceneArguments() ["type"].ToString(); data = SceneManagerExtension.GetSceneArguments() ["data"] as XElement; }
void Awake() { instant = this; subtitle = GetComponent <Subtitle> (); prevSceneName = SceneManagerExtension.GetSceneArguments() ["name"].ToString(); data = SceneManagerExtension.GetSceneArguments() ["data"] as XElement; }
protected virtual void Awake() { instant = this; topRightButton = gameObject.GetChildByNameInChildren("btnTopRight"); sceneName = SceneManagerExtension.GetSceneArguments() ["name"].ToString(); type = SceneManagerExtension.GetSceneArguments() ["type"].ToString(); data = SceneManagerExtension.GetSceneArguments() ["data"] as XElement; }
protected virtual void Awake() { Debug.Log("ScanSceneConfig Awake"); StatusBar.Hide(); sceneName = SceneManagerExtension.GetSceneArguments() ["name"].ToString(); type = SceneManagerExtension.GetSceneArguments() ["type"].ToString(); data = SceneManagerExtension.GetSceneArguments() ["data"] as XElement; ReplaceSceneController(); }