Example #1
0
 protected virtual void Awake()
 {
     instant   = this;
     sceneName = SceneManagerExtension.GetSceneArguments() ["name"].ToString();
     type      = SceneManagerExtension.GetSceneArguments() ["type"].ToString();
     data      = SceneManagerExtension.GetSceneArguments() ["data"] as XElement;
 }
Example #2
0
 void Awake()
 {
     instant       = this;
     subtitle      = GetComponent <Subtitle> ();
     prevSceneName = SceneManagerExtension.GetSceneArguments() ["name"].ToString();
     data          = SceneManagerExtension.GetSceneArguments() ["data"] as XElement;
 }
 protected virtual void Awake()
 {
     instant        = this;
     topRightButton = gameObject.GetChildByNameInChildren("btnTopRight");
     sceneName      = SceneManagerExtension.GetSceneArguments() ["name"].ToString();
     type           = SceneManagerExtension.GetSceneArguments() ["type"].ToString();
     data           = SceneManagerExtension.GetSceneArguments() ["data"] as XElement;
 }
 protected virtual void Awake()
 {
     Debug.Log("ScanSceneConfig Awake");
     StatusBar.Hide();
     sceneName = SceneManagerExtension.GetSceneArguments() ["name"].ToString();
     type      = SceneManagerExtension.GetSceneArguments() ["type"].ToString();
     data      = SceneManagerExtension.GetSceneArguments() ["data"] as XElement;
     ReplaceSceneController();
 }