private static void RenderQueueEnded(object sender, SceneManager.EndRenderQueueEventArgs e) { e.RepeatInvocation = false; // shut up compiler if (AfterQueue && (byte)e.RenderQueueId == (byte)TargetQueue) { Render(); } }
///<summary> /// <see>RenderQueueListener.RenderQueueEnded</see> ///</summary> public void OnRenderQueueEnded(object sender, SceneManager.EndRenderQueueEventArgs e) { e.RepeatInvocation = false; }