Beispiel #1
0
 private static void RenderQueueEnded(object sender, SceneManager.EndRenderQueueEventArgs e)
 {
     e.RepeatInvocation = false; // shut up compiler
     if (AfterQueue && (byte)e.RenderQueueId == (byte)TargetQueue)
     {
         Render();
     }
 }
Beispiel #2
0
 ///<summary>
 /// <see>RenderQueueListener.RenderQueueEnded</see>
 ///</summary>
 public void OnRenderQueueEnded(object sender, SceneManager.EndRenderQueueEventArgs e)
 {
     e.RepeatInvocation = false;
 }