public void ChangeNodeName() { var lcld = node.grc; var stat = lcld.ChangeNodeName(node.name, nodeName); lastmsg = stat.fullstatus(); if (stat.ok) { SceneMan.Log(lastmsg); sman.RequestHighObjRefresh(nodeName, "ChangeNodeName"); } else { SceneMan.Log(lastmsg); nodeName = node.name; // change the go name back to avoid confusion } }