private void OnSceneStatusChanged(SceneLoadUnloadRequest request) { if (request.m_OpType == SceneLoadUnloadRequest.OpType.Load) { SceneLoadUnloadRequestHolder.OnSceneLoad(SceneManager.GetSceneByName(request.m_SceneName), request); return; } if (request.m_OpType == SceneLoadUnloadRequest.OpType.Unload) { SceneLoadUnloadRequestHolder.OnSceneUnload(SceneManager.GetSceneByName(request.m_SceneName), request); } }