private void OnSceneStatusChanged(SceneLoadUnloadRequest request)
 {
     if (request.m_OpType == SceneLoadUnloadRequest.OpType.Load)
     {
         SceneLoadUnloadRequestHolder.OnSceneLoad(SceneManager.GetSceneByName(request.m_SceneName), request);
         return;
     }
     if (request.m_OpType == SceneLoadUnloadRequest.OpType.Unload)
     {
         SceneLoadUnloadRequestHolder.OnSceneUnload(SceneManager.GetSceneByName(request.m_SceneName), request);
     }
 }