/// <summary> /// Restart the same song /// </summary> public void Retry() { Dictionary <string, string> par = new Dictionary <string, string> () { { "path", path }, { "resolution", SceneInfo.GetValueForKey("resolution") }, { "speedMulti", SceneInfo.GetValueForKey("speedMulti") }, }; SceneInfo.SetParameters(par); SceneManager.LoadScene("Play"); }
// Use this for initialization void Start() { var tmp = positionImg.transform.position; tmp.x = Camera.main.ScreenToWorldPoint(Vector3.zero).x + 2; positionImg.transform.position = tmp; speedMulti = float.Parse(SceneInfo.GetValueForKey("speedMulti")); audioSource = GetComponent <AudioSource> (); path = SceneInfo.GetValueForKey("path"); resolution = int.Parse(SceneInfo.GetValueForKey("resolution")); SetDisplay(); LoadNotemap(); StartCoroutine(LoadSongCoroutine()); InitFPSDisplay(); }
/// <summary> /// Set score screen display /// </summary> void SetDisplay() { byte[] FileData; string[] files = Directory.GetFiles(path, "bg.*"); Texture2D tex = new Texture2D(2, 2); FileData = File.ReadAllBytes(files[0]); tex.LoadImage(FileData); background.texture = tex; perfect.text = "Pefect: " + SceneInfo.GetValueForKey("perfect"); good.text = "Good: " + SceneInfo.GetValueForKey("good"); bad.text = "Bad: " + SceneInfo.GetValueForKey("bad"); miss.text = "Miss: " + SceneInfo.GetValueForKey("miss"); score.text = "Score: " + SceneInfo.GetValueForKey("score"); combo.text = "Combo:" + Environment.NewLine + SceneInfo.GetValueForKey("combo"); }
// Use this for initialization void Start() { path = SceneInfo.GetValueForKey("path"); SetDisplay(); }