示例#1
0
    private static Collider RefershMeshCollider(MeshCollider msh)
    {
        if (!msh)
        {
            return(msh);
        }

        if (msh.sharedMesh)
        {
            if (msh.sharedMesh.isReadable)
            {
                Mesh mesh = msh.sharedMesh;

                msh.sharedMesh = null;
                string     name          = msh.gameObject.name;
                Transform  parent        = msh.gameObject.transform.parent;
                Vector3    localPosition = msh.gameObject.transform.localPosition;
                Quaternion localRoation  = msh.gameObject.transform.localRotation;
                Vector3    localScale    = msh.gameObject.transform.localScale;
                int        layer         = msh.gameObject.layer;

                GameObject go = msh.gameObject;

                SceneInfo info = go.GetComponent <SceneInfo>();
                if (info)
                {
                    Debug.LogWarning(go.name + "碰撞体上不能有:" + info.GetType() + "组件");
                    return(msh);
                }

                GameObject.DestroyImmediate(go);

                go                         = new GameObject();
                go.name                    = name;
                go.transform.parent        = parent;
                go.transform.localPosition = localPosition;
                go.transform.localRotation = localRoation;
                go.transform.localScale    = localScale;
                go.layer                   = layer;
                go.AddComponent <MeshFilter>().sharedMesh = mesh;
                MeshRenderer re = go.AddComponent <MeshRenderer>();
                re.enabled        = ShowMeshColliderFlags;
                re.sharedMaterial = GetLayerMaterial(go.layer);
                currColliderMeshRender.Add(re);

                msh            = go.AddComponent <MeshCollider>();
                msh.sharedMesh = mesh;
                // Debug.Log("刷新MeshCollider:" + ",triangles:" + msh.sharedMesh.triangles.Length + ",vertexCout:" + msh.sharedMesh.vertexCount);
            }
            else
            {
                Debug.LogWarning("not readable:" + (msh.transform.parent ? msh.transform.parent.name : msh.gameObject.name));
            }
        }
        else
        {
            Debug.LogWarning("missing Mesh:" + (msh.transform.parent ? msh.transform.parent.name : msh.gameObject.name));
        }
        return(msh);
    }