示例#1
0
        public override void Draw(SceneGame scene, DrawPass pass)
        {
            var fireBig = SpriteLoader.Instance.AddSprite("content/fire_big");
            var middle  = new Vector2(8, 12);

            scene.DrawSpriteExt(fireBig, scene.AnimationFrame(fireBig, Frame, FrameEnd), Position - middle, middle, Angle, SpriteEffects.None, 0);
        }
        public override void Draw(SceneGame scene, DrawPass pass)
        {
            var punchStraight = SpriteLoader.Instance.AddSprite("content/punch");
            var punchAngle    = Angle;

            if (Mirror.HasFlag(SpriteEffects.FlipHorizontally))
            {
                punchAngle = -punchAngle;
            }
            scene.DrawSpriteExt(punchStraight, scene.AnimationFrame(punchStraight, Frame, FrameEnd), Position - punchStraight.Middle, punchStraight.Middle, punchAngle, Mirror, 0);
        }
示例#3
0
        public override void Draw(SceneGame scene, DrawPass pass)
        {
            var crit = SpriteLoader.Instance.AddSprite("content/crit");

            scene.DrawSpriteExt(crit, scene.AnimationFrame(crit, Frame, FrameEnd), Position - crit.Middle, crit.Middle, Angle, SpriteEffects.None, 0);
        }
示例#4
0
        public override void Draw(SceneGame scene, DrawPass pass)
        {
            var wallBreak = SpriteLoader.Instance.AddSprite("content/rockfall_end");

            scene.DrawSpriteExt(wallBreak, scene.AnimationFrame(wallBreak, Frame, FrameEnd), Position - wallBreak.Middle, wallBreak.Middle, 0, Vector2.One, SpriteEffects.None, Color, 0);
        }
        public override void Draw(SceneGame scene, DrawPass pass)
        {
            var bloodSpatter = SpriteLoader.Instance.AddSprite("content/blood_spatter");

            scene.DrawSpriteExt(bloodSpatter, scene.AnimationFrame(bloodSpatter, Frame, FrameEnd), Position - bloodSpatter.Middle, bloodSpatter.Middle, Angle, SpriteEffects.None, 0);
        }
示例#6
0
        public override void Draw(SceneGame scene, DrawPass pass)
        {
            var breathPoison = SpriteLoader.Instance.AddSprite("content/breath_poison");

            scene.DrawSpriteExt(breathPoison, scene.AnimationFrame(breathPoison, Frame, FrameEnd), Position - breathPoison.Middle, breathPoison.Middle, (float)Math.Atan2(Velocity.X, Velocity.Y) + MathHelper.Pi, SpriteEffects.None, 0);
        }
示例#7
0
        public override void Draw(SceneGame scene, DrawPass pass)
        {
            var spriteExplosion = SpriteLoader.Instance.AddSprite("content/explosion");

            scene.DrawSprite(spriteExplosion, scene.AnimationFrame(spriteExplosion, Frame, FrameEnd), Position - spriteExplosion.Middle, SpriteEffects.None, 0);
        }