void showNewCutscene() { currentlyDisplayingText = 0; //print (goalText [0]); SceneFadeInOut fader = GameObject.Find("screenFader").GetComponent <SceneFadeInOut> (); if (cutscenePos >= cutscenes.Length) { fader.EndScene(); //print ("dONE W CUTSCENES"); SceneManager.LoadScene("MainMenu", LoadSceneMode.Single); } else { SpriteRenderer showCutscene = GameObject.Find("Cutscene").GetComponent <SpriteRenderer> (); showCutscene.sprite = cutscenes[cutscenePos++]; goalText = allCutsceneText [cutscenePos]; if (cutscenePos == 2) { ambientAudioSource.clip = magicAudio; ambientAudioSource.Play(); fader.EndSceneFast(); } else { fader.EndScene(); } } }